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edit the uproject file in motepad to false as I said above
Played with 4.26 over the weekend. If you haven't enabled GPU Lightmass plugin in your engine, enable GPU Lightmass plugin in your engine. Light quality is so much better and it's really (orders of magnitude) faster compared to the CPU version, even for production lighting.
Thanks, works!
when i try to compile with last unreal version 4.26
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'DazToUnrealRuntime'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DazToUnrealRuntime.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'DazToUnrealRuntime'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DazToUnrealRuntime.build.cs to override.
i have this error how to fix please