Does Daz have a road map for animators?

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  • ReisormocapReisormocap Posts: 146
    edited December 1969

    Very nice render. What have you got as a graphics card?

    For myself, I've never used Octane for quick preview renders of an animation - if I need something really quick to check motions, etc, I'll render directly out of DAZ using its internal renderer on the lowest settings possible. Then, I'll go back and check a few frames individually in Octane to double-check the render quality.

    For final renders, I've found Direct Lighting Kernel with the Daylight model the fastest, but it doesn't have the full "realistic look" or SSS options of pathtracing. For Direct Lighting with Daylight, I've found 500 s/pixel to be a sweet spot for quality vs. speed. For pathtracing, at least 1,000 s/pixel are needed to get a render that's fairly noise free in a decent amount of time.

    If you're looking to shorten the amount of render time per frame, play with the amount of samples rather than trying to limit the time per frame. I've gone as low as 100 s/pixel and those frames got done in 3-10 seconds, depending on the scene complexity.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,214
    edited September 2014

    yes thx looking at some of those settings now
    I have a GeForce GTX 760 I bought a few months ago for iClone mostly where it really made a difference
    doing another ani with 60secs per frame but in fact is faster using a white emiter on the surfaces of two bulb props

    Untitled.jpg
    856 x 397 - 54K
    bathroom00006.jpg
    1920 x 1080 - 650K
    Post edited by WendyLuvsCatz on
  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited September 2014

    No road map for animation AFAIK, but you can use it to make animation if you get Keymate, Graphmate and maybe aniMate 2. Also a good idea to familiarize yourself with Puppeteer and some other things, but you will have to dig for some tutorials or buy the Dreamlight tutes... they are often on sale. Learn lighting!!! If you're going to do animation rendering in Octane Render, you need to use one of the Direct Light kernels, it's quicker with no big amount of noise but you don't get all the benefits of unbiased, but it's a very fast biased render solution. But DAZ Studio is no slouch if you know what you're doing, especially since it now has the faster raytracer that DNA Research put in 3Delight. Use Progressive Render to access it (especially if you have complex scenes, lots of reflection, transmapped hair, fiber hair, etc.) and render in layers and composite! You will save so much time if you do it that way. I would advise rendering your figures separate from your backgrounds and try to fake GI with lights (DzLights are faster) and experiment with different light sets. Work it out ahead of time and then you should have an easy time rendering out parts of your scenes and compositing everything in Vegas or whatever. Progressive Render using the raytrace hider is much faster on transmapped hair than the normal 3Delight REYES render engine. REYES is sometimes faster for some things. You must test!


    Jesus Orellana did the ROSA short in Blender and DAZ Studio... animating the content in DAZ Studio and doing some vfx in Blender... he may have composited in Blender as well, but I don't recall. I think he used some vfx and audio/music sets from Video Copilot. This was done before it was easier to import DAZ content into Blender, but it's still a pain.

    http://rosamovie.blogspot.com/p/see-rosa.html

    http://www.shortoftheweek.com/2011/11/16/interview-with-jesus-orellana-rosa/

    Post edited by Kevin Sanderson on
  • argus1000argus1000 Posts: 701
    edited December 1969

    Jesus Orellana did the ROSA short in Blender and DAZ Studio... animating the content in DAZ Studio and doing some vfx in Blender...
    http://rosamovie.blogspot.com/p/see-rosa.html

    Kevin,
    I agree with all that you said and even learned a few things in your interesting post, and certainly the film you refer to has amazing visuals and expert choreography. I understand why it attracted Hollywood's attention and was popular at film festivals, but where is the story? There is no dialogue and no real storyline. Just visual effects and nice camera angles There is nothing for the brain to work on and nothing for the heart to emote on. Just eye candy.

    I don't want to put he director's technical expertise in question, but frankly I was bored after two minutes and forced myself to view the rest of this movie. What's the point? It doesn't do it for me.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    He said in the interview from the other link that he felt it was best to keep the story minimal so it could be followed universally as it was such a strange setting and there was no dialogue. He did this all himself, and no budget, in about a year, with 6 months of that spent experimenting and figuring out how to do it. It was mainly a learning experience for him. He definitely has illustrator and director skills.

    It definitely shows that DAZ Studio has potential and capabilities many do not exploit.

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