UV map models!
patience55
Posts: 7,006
It doesn't matter in which program, but please uvmap your models before releasing them.
I have come across this problem with both $ and free models.
Shaders do NOT all work well on unmapped models ... all those can do is change the colour. Many shaders also make use of images and if the model is not uvmapped, those are useless.
Thank you.
Comments
Surely not Hexagon users? Horror of horrors!
OK - free is worth what you pay for it, but surely Quality Control insists that store items have good UV maps?
Shirley we would wish that so ... hmmm ... normally ... however since, I can think of at least 2 that certainly weren't. One was kinda fixed. The other, not as far as I know.
Speak of the devil....
I needed a prop in a hurry today, so got one from ShareCG - guess what - no UV map!
Not only that, the maker was too lazy to even change the names of the primitives used, so by their names I could tell that the bounder was not a Hex user, thank goodness :)