Maps Copier Gatherer Renamer (commercial)

V3DigitimesV3Digitimes Posts: 3,144
edited December 2020 in Daz PA Commercial Products

Maps Copier Gatherer Renamer is a set of tools developed both the general users and the PAs (or anybody sharing content).  It acts on all the surfaces you want and allows the creation of copies of the image maps used on these surfaces in the folder you want, with (optional) the names you want. These copied maps can be kept as a backup, or applied to the selected surfaces, or applied to all the scene surfaces using the corresponding original map.

Find it here: https://www.daz3d.com/maps-copier-gatherer-renamer

 

This is super useful:

  • For everybody: to create texture sets variations, to safely edit texture sets, using copies of the initial texture set. The copies of the image maps are automatically applied on the surfaces (optional too), so that when you edit them (in the free GIMP or photoshop, or whatever you want), all the modifications you made are immediately visible in Daz Studio (and can be immediately saved as a material for later use or rendered, keeping the original texture set totally safe).
  • For the PAs or anybody sharing content with maps: During the development or packaging steps, you can check where the maps of all your selected surfaces are located (a special script allow you to see the folders used first, then the list of maps in each folder). You can gather all the maps used by a scene, or one or several prop(s), or one or several figure(s) in your final runtime folder in one single pass of the copier/renamer script, and if the maps names are not the ones you want, you can edit these ones too. Of course you can copy only the maps which are in the wrong folder!

There is an automatic overwrite protection. If a map of the same name already exists somewhere, it will not be overwritten (and you will be able to see in the log file which ones are skipped because of this). In all cases, the gain of time is absolutely huge, at least a factor ten, if not more!

It is designed to be extremely simple and intuitive to use, with a very clear and synthetic interface, and I included a pdf documentation anyway. But I let you watch the videos to see:

  • (2 first videos) how, as a user or a PA, you can easily edit or create variations of existing texture sets (using photoshop in 1 video, and the 100% free GIMP in the other one)
  • and how (the last video), as a PA, you can gather your content in your final runtime, on a very small example, but you can generalize to your full product!

 

Video using Maps Copier and Photoshop Turn the brown horse into a white horse

https://youtu.be/6Qbmj2Wc4vE

Video using Maps Copier and GIMP  -  Edit several surfaces using GIMP (basic example).

https://youtu.be/IU2H4pF1NyA

Video for the PA using Maps Copier to move (rename optional) your maps to your final runtime

https://youtu.be/Gx1408W-6S8

Post edited by V3Digitimes on

Comments

  • V3DigitimesV3Digitimes Posts: 3,144
    edited December 2020

    Seems difficult to include the videos in this new forum I'm gonna try to embed them post by post.

    First video consists in changing the color of a brown horse to white in around 4 minutes.

     

     

    Post edited by V3Digitimes on
  • V3DigitimesV3Digitimes Posts: 3,144

    Second video uses the FREE GIMP software to change the texture maps of some props of an environement.

     

  • V3DigitimesV3Digitimes Posts: 3,144

    Last video is made for the PA or people sharing content and explain the principle of gathering (and renaming) their images for final packaging (or to clean their development files)

  • MoreTNMoreTN Posts: 292

    This looks really useful for those of us who like to tinker with textures and, coming from you, it's bound to work well and have excellent support.

  • V3DigitimesV3Digitimes Posts: 3,144

    Thanks for the feedback! Yes of course I'll be here as usually, but it's so simple and intuitive that I think I won't have a lot of support to do ;)

    If you like to tinker with textures, indeed, these tools will probably become new best friends for you in Daz Studio :)

  • MoreTNMoreTN Posts: 292

    I think they just might. Really looking forward to it!

  • V3DigitimesV3Digitimes Posts: 3,144

    That's nice! Don't worry it should not be too long :)

  • V3DigitimesV3Digitimes Posts: 3,144

    Here it is! https://www.daz3d.com/maps-copier-gatherer-renamer

    I take this opportunity to wish a Merry Christmas to everybody :)

  • MoreTNMoreTN Posts: 292

    Bought it, just be a day or two until I get to play with it. Merry Christmas!

  • V3DigitimesV3Digitimes Posts: 3,144

    Thanks a lot! Enjoy your time and Merry Christmas to you too!

  • PraxisPraxis Posts: 247

    Instant buy!  Joyeux Noël

    P.

  • V3DigitimesV3Digitimes Posts: 3,144

    Ah it feels good to read french words on this forum. And nice french words! So.......... Merci! Joyeux Nöel à toi aussi!!!!!!!

  • PaintboxPaintbox Posts: 1,633

    All your products are top notch! Happy Christmas!

  • V3DigitimesV3Digitimes Posts: 3,144

    Thanks so much for your sweet comment! Merry Christmas too!

  • plasma_ringplasma_ring Posts: 1,025

    Absolutely fantastic tool. I have tons of custom characters that I use over and over, and I've tried to keep them organized by putting their skin, clothing, and hair textures in dedicated folders. It usually takes forever but this makes it a breeze. Thank you so much for this!

  • V3DigitimesV3Digitimes Posts: 3,144

    Thanks a lot! I'm so glad it helps!!!

  • V3DigitimesV3Digitimes Posts: 3,144

    Update submitted today: the script “Display List Of Maps” was modified. There was an issue when a givensurface mixed both numerical and image properties each coming from different folders (which almost never happens), this could lead in not all images being written in the list or a script failure. This is solved by this update. No bugs reported on the other scripts so far.

  • TriCounterTriCounter Posts: 544

    Quick question about this product.  I purchased recently and so far it does exactly what I wanted,,, So I'm happy as I just need the used maps to copy to a folder so I can access them easily...

    However it is reporting slightly different numbers, not sure if it's what I should expect.

    I have a character, hair and clothing all selected in surfaces, it reports 24 maps.  When I copy them to my folder I get 33 maps.

    The extra maps are 6 from the hair, two from the mouth and finally the eyelashes opacity.

    I just thought it was a little odd to see if that is correct.

     

     

     

  • V3DigitimesV3Digitimes Posts: 3,144
    edited October 9

    Ok, let's think about it. So all the 33 maps are copied because the corresponding surfaces are selected, on this part, this is the correct behavior. The difference between the 24 maps number reported and 33 maps copied obviously come from the 9 maps located on the children props/figure. I make a test with a Genesis 9 figure which has his sub-figures (eyelashes, eyes, etc). I select ALL surfaces, and I see 36 maps "displayed" as copied during the creation process, then I check in the folder and I find 36 new images, then I launch the "number of maps used" with the same selection, and it displays 36 maps. I make the same test with additional hair, number reported is 40, number copied is 40...

    One more info, when you process the copy, does the progress popup says : "processing 33 maps"?

    For now I can see only two reasons :

    1. Can you check that, when ALL the surfaces are selected in the surfaces editor, the figure nodes are also selected in the scene tab? This might have an influence.

    2. The second reason I could see is that 9 maps are on non numeric properties (and I would have to check if they are correctly counted), but the coincidence between the 9 maps on a non numeric properties and the fact we have 9 maps on children would be very strange.

    Well what matters is that the core functions work, but I'd like to find out why you saw a different number displayed, so that I know if it requires a patch or just an additional information here or in the doc.

     

    Post edited by V3Digitimes on
  • TriCounterTriCounter Posts: 544

    I'm thinking it was User error!!!!

    I was only selecting the surfaces before but if I select the surfaces and all the items in the scene hierarchy too it works as expected.

  • V3DigitimesV3Digitimes Posts: 3,144
    edited October 9

    No problem, it can happen to everybody. If I remember well, the automatic link between surface and scene tabs varies depending on DS versions. Since I met this issue I always have my Surfaces Editor on the right panel, and Scene Tab on the left, it allows me to check rapidly what's happening if anything goes wrong. In general, with old products like that, errors are either user errors, or Daz Studio updates which trigger an update on my side. This time it was a user error, I keep my fingers crossed that next time it will be the same : less work, more happiness :)

    Post edited by V3Digitimes on
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