The conclusion to SpaceCat 4 is now playing...
animajik_6696dda723
Posts: 109
SpaceCat 4 Part 3 (and conclusion) is now playing at FatCatAlley.com
Running time: 14:20
Can evil Grumpus Dogbreath be put down? Will Commander Buck, Lt, Pizmo and the Space League be able to stop him?
This concludes the 3 part episode of SoaceCat 4.
(Rendered in DS3, Compositing and Effects in After Effects CC 2014, Sound Design in Soundtrack Pro and LogicX, Eding in FCP.)
Plays until end of September and continues again in November (right after the FCA Halloween Special)
So, sit back, take off your jet packs and enjoy the show!
sc4p3-6.jpg
689 x 389 - 109K
sc4p3-03.jpg
688 x 384 - 103K
Post edited by animajik_6696dda723 on
Comments
I no got jet pack - funny as usual !
till Helloween
skull
Glad you liked it bigh!
I hear the Space League gift shopped is selling jetpacks cheap.
-AniMajik
Glad you liked it bigh!
I hear the Space League gift shopped is selling jetpacks cheap.
-AniMajik
they not letting me use my coupon - maybe for xmas
Very nice work, I'm working on my second animation and I'm having trouble getting two characters to talk in the same frame, what did you do to remedy this problem? I did a practice anime to get the feel of daz. https://www.youtube.com/watch?v=iUZDhHglkao
Thanks!
2 ways to do this:
1) In DS, just use Lipsync on each character you want to "talk" - it will ask you to Keep or Remove the sound file on the second one, but this is okay since you can sync it up later in post.
2) Render two passes with lipsync for each character and composite images later.
I usually use method #2, but have used method #1 for some situations where all characters are speaking/singing the same thing.
Don't try to render everything out at the same time, you'll drive yourself crazy! It's better to render out element such as background, character(s), foreground elements in separate passes and composite in something like After Effects later. Also allows you to color correct, add effects on layers inbetween.
-AniMajik
Thanks I tried it and it is a pain, but it works. Now the next problem, how do I modify aniblocks? What I need is my avatar to carry another avatar under her arms, I tried parenting, it kind of works,but the avatars arms go to the default place and swing inside the other avatar as its walking. I need to tweak the arms so it looks like it is carrying the avatar. Also I can't find an animal animates or blocks for walking and running, have any suggestions? Thanks Ric
Parenting is the best solution if the character is being carried. If the character being carried is fairly stationary, just key frame the animation, or you can use a "sub-track" in aniMate and edit it to avoid having body parts collide.
There are some animal aniBlocks and poser animations available here at Daz and elsewhere (I don't want mention a competitor's site on this forum, but the site starts with an R and ends with a Y). Do a search for animation.
-AniMajik
Thanx, I got it except for the quadruped walking aniblock. Ric