mcjNeoprene - seamless tilable neoprene ( or carbon fibre? ) normal & bump map
this jpg image
was used ( with UV tiling 40x6 ) for the candypink surface
Daz Studio Scene exported to Blender using mcjTeleBlender 3.02 beta
unfortunately tiling doesnt work in daz studio for Normal maps, but it does for the bump map
so i'll add a tiled version incessantly
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the 4 maps shown on this page are now also hosted on my (very well behaved ) site
https://sites.google.com/site/mcasualsdazscripts4/mcjneoprene
though the copies you can download right here on this forum page are of excellent quality if you save the pop-up image
so 1 click on the image to get the full quality image in a popup window, then right-click and save to disk
mcjNeopren1KNormalHi.jpg
1024 x 1024 - 1M
bumpa2.jpg
900 x 900 - 354K
normalmap.jpg
900 x 900 - 191K
mcjNeopren1KBmp.jpg
1024 x 1024 - 322K
mcjNeopren1KNormal.jpg
1024 x 1024 - 561K
Post edited by Cris Palomino on
Comments
wide version
Fig 2 - daz studio render with this normal map
This is wonderful Casual. will make a nice addition to the shader collection.
TY♥
longer Blender cycles render 1500 samples
Very nice indeed. Thank you!
Very nice. What's the problem with tiling the normal maps?
in DS3 at least, Normal Maps on DazDefaultMaterials are not following the vertical/horizontal tiling
contrary to the image maps on the Diffuse and Bump, Opacity channels
( though teleBlender does apply the same tiling for all maps )
in DS3 at least, Normal Maps on DazDefaultMaterials are not following the vertical/horizontal tiling
contrary to the image maps on the Diffuse and Bump, Opacity channels
( though teleBlender does apply the same tiling for all maps )WEll, I'm using 4.6, as are most people now. Have you tested it in that? I'm in the middle of a render, so I can't at then moment.
So Tramp I did a test in 4.6 looks like the DAZ Default Material has bee updated for tiling for normal maps as well. Version 3 does not, just like Casual says.
So Tramp I did a test in 4.6 looks like the DAZ Default Material has bee updated for tiling for normal maps as well. Version 3 does not, just like Casual says.Good to know. Thanks.
the 4 maps shown on this page are now also hosted on my (very well behaved ) site
https://sites.google.com/site/mcasualsdazscripts4/mcjneoprene
though the copies you can download right here on this forum page are of excellent quality if you save the pop-up image
so 1 click on the image to get the full quality image in a popup window, then right-click and save to disk
hmmm poor balled up bikini top.
one must be very fashion-assertive to wear this
( fig 2 the "hand" tiled bump map for the smileykini top )
looks like a shoot-boob-top
hi casual
after you've done this "expand children" script you think it is possible to make an
"isolate item" script after that only the targeted node can be seen in the viewport?
turn visibility off on everything in the scene except the selected item?
i guess there would also need to be a 'turn visibility on for everything" button as well
you are absolutely right
I know this from music production software
its normal to have solo buttons for every track
and in Silo you can do this also to see only one node
man I love all your scripts and the possibilities to mix them
tried the shake script today
would be nice if this would work with morphs also
then I tried the cyclefilter for breathing animation in sine mode
its a pity since V5 they forgot the inhale morph
i use cyclefilter quite a bit, i may turn it into a plugin eventually so it will be more usable for long time-ranges
note that i also made related script https://sites.google.com/site/mcasualsdazscripts3/mcjshiftanim
i dont use it much but it's powerful if you have basic programming/math skills
the Hide All But Selected script will be released in this thread
http://www.daz3d.com/forums/discussion/48334/