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Comments
I'm into creating simple shapes at the moment...
A simple shape...
Decided to put it in a box and on a plinth. The interesting spot in the background has an ies added...
Dressed the plinth with Phong Shader and a draped cloth - courtesy of Carrara's native soft body physics engine (it's just delicious!)
Next, I start messing about with the composition...
Shaders used are my own, everything rendered using Carrara's basic photorealistic render...
Philemo - wonderful scene, gotta get me one of the cars !
Persona Non Grata aka Selina - beautiful scenes - hope you enter them !
mschack - simple but elegant !
so you posted an apology instead of editing it
LOL
that's just how we roll ....
Phantom of the Basement
I am going to get one in. G2F with Portia Hair in Flirty Nightgown.
Set, phantom, and candleholder modeled in Carrara. Used the spline modeler for the steps and the arch hallway.
To the extent I have a tip or trick, it is remembering to use a layers list and parametric mapping to apply two different procedural shaders to the spline model that forms the upper right hallway.
..still messin'
Thanks Bunyip02 for your kind comments
Hi,
I woke up this morning to check the entries thread for new entries and found both my pictures were deleted. I've put them back again and this time left the thumbnail.
Has this happend to anyone before? It's my first competition, did I do something wrong? Any help greatly appreciated.
you need to leave the thumbnail there or have it in your WIP post because the image embed links to it
you see it for a while after deleting because it is in your browser cache
AND THERE'S MORE
..decided to give the shape some structure and created a skeleton - rather than mesh manipulation / morphs...
HOW IT WAS DONE...
Thanks Wendy - that makes sense. I'll leave the thumbnails in for now.
@Persona Non Grata I'm liking the key light to the front left of your latest pic "..still messin'".
The final (I think) It took a really long time to figure out how to get the light drop off in the candle playing with SSS, but it was a colour mixer with elevation blending in the glow channel that did the trick. Rendered in Cararra and all Cararra native objects except I modelled the mirror, candle and napkin (in Cararra). Also both wood textures are from our fine friends at Textures.com.
@mschack You've captured the right balance between the light the candle is throwing off and the ambient room lighting. Looks great!
Thanks!
Diomede - Phantom looks great, glad the update didn't stop you !!!
Persona Non Grata - nice rigging skills !
mschack - excellent !
@Persona Non Grata - Two strong entries congrats. Have you thought of animating that model you rigged?
why render caustics in a pass? works better that way?
The only advantage I can see for rendering anything in a pass is for later compositing. Then you can 'colour' or blur the layers and create interesting effects. For example, the caustics layer above would look better coloured more yellow and then added to the original image...
Hope that helps, however I can't see a way to render just the caustics layer and not the whole image - if anyone knows that?
goode point but I just discovered that carrara's caustic pass is not telling the whole story - I'll post results later.
lobve your simple scene by the way - the best way to explore lighting without too many parameters
nice character :)
mschack that turned out beautifully - the whole scene has an ethereal glow
thats the image for the cover of a novel if ever I saw one :)
finally had a chance to play with carrara ugh
this is a simple scene with two matching m4 figures and two spheres domes
to get the weird tree like silhoettes I used a mandlebrot thingy in the alpha part of the shader
the main light comes from a light which just lights up the spheres only - I used caustics and reflections to light up most of the rest of the scene - without casutics turned on the scenes ia black
stars are in post work
no post work
post work
mandlebrot shader in alpha channel
scene showing simple setup
alternative view showing shader and caustics
Thanks for the comment, Headwax. I've had so much chaos recently that I was afraid I wouldn't get any entry in.
custics is a neat trick. needs idl on ?
just a bulb soft shadow & a fire in the smae spot + IDL.
the shade has add thickness & 2 shading domains:
the IN one has tile MC mixer: a color + translucency one & reflective + bump one.
the OUT has a caution for color and translucency.
Playing with simple shapes, transparency and a light cone
The shape
The simple scene
The simple shader
The quick render
looks like you've started a godzilla model
Another classic Headwax - love your setups for your scenes !!!
Simple but effective scene, well done !
Awesome !!!