mcjHoney - 30 bump maps, 30 normal maps, hexagon grid, weaved, balls, links
30 bump maps and the 30 corresponding normal maps
the bump maps labeled "X" are in fact opacity maps
all maps are 1Kx1K
Blender, daz studio, mcjPlanarUV, paintshop, imagemagick and XNormal were used to create them
https://sites.google.com/site/mcasualsdazscripts4/mcj
4 megs zip file, 15 megs uncompressed
demomcjCrCrBlur08Disp.jpg
1920 x 1080 - 582K
cbal2.jpg
1024 x 1325 - 1M
gud.jpg
1920 x 1080 - 2M
themap.jpg
1920 x 912 - 860K
nubumps.jpg
900 x 900 - 200K
Post edited by mCasual on
Comments
example bump/disp map. normal map, opacity map
Very nice set of texture maps. I'm curious, which ones would be best for cloth, such as wool?
Sweet Casual. thanks for making these.
More good stuff, thanks Casual!!
the ones with the prefix "mcjTissu" are what i was calling "weaved" but the seem more like osier/wicker
( i very very quicklyUV mapped the shirt using mcjCylinderUV so the shoulder area looks .... not very good ))
Fig 1 - mcjTissu as a displacement - strength 100% min 0.03 max 0.3
Fig 2 - mcjTissuNormal - as a notmal map
Fig 3 - mcjTissu as a bump map - strength 100% min 0.03 max 0.3
fig 4 - idem, shirt was re-UVed and inflated using a full-white displacement map with a max of 0.5 (1/4" )
jpeg compression seems to "fight" a lot with the fine bumpmaps
Thank you very much! Used your maps in my Shinymetal Material Tests in LuxRender. Hope you like the results.
More examples you can see in my LuxBall Gallery. :-)
Looking great ! bravo
a moment ago i posted this on DA, take one :)
it's 1024x1024 so you have to zoom before saving
Very kind of you thanks