#include "dz3dviewport.h"; causes compile errors
bigD3d
Posts: 75
Hello,
after getting info from Richard Haseltine in the scripting forum regarding Filament rendering I am trying to use the Dz3DViewport objects in my plugin. However, just adding the header include statements:
#include "dz3dviewport.h";
to my .h and .cpp files, and then building, causes 6 syntax errors to show up in my .cpp file. When I remove them I can once again compile my plugin.
Is there any known issues with these objects?
thanks in advance
Post edited by bigD3d on
Comments
The #include statement is a preprocessor statement and must not be terminated with a semicolon. Could this be the problem?