Daz to Max Bridge - Meet the Team
DAZ_sam
Posts: 170
To know more about the new Bridge team look at the general discussion here:
https://www.daz3d.com/forums/discussion/469326/daz-bridge-support-is-here
Please post any questions Regarding Daz to Max here.
Public Repo is here:
https://github.com/daz3d/DazTo3dsMax
Technical Artist/Project Lead - @DAZ_sam
Software Engineer - @DAZ_vish
Customer Service Agent - @Razzle-Dazzle3D
Post edited by Richard Haseltine on
Comments
I just downloaded the Daz to 3ds Max Bridge plugin and it works, but it exports G8 in the wrong scale. If I measure the character, it's 4 meters tall, and it doesn't fit the rest of my scene. With the regular FBX exporter, I can just select metric (and set 3ds Max to metric), and it's fine, but I can't find any option like this in the bridge plugin. I can't scale up the rest of my scene because I use v-ray, which means the scale of the scene needs to be physically accurate.
Any solutions?
DAZ uses the metric system where 1 unit = 1 centimeter. If you set the units in 3DS Max the same ( and choose to rescale objects in said scene if they were not done in same scale, ie centimeter ) then your scale should work ok.
and this is posted in the wrong area for general replies...
Ok I found the problem. In Max if you change the unit scale, it only just changes the display of the units (it puts whatever unit you selected after the numbers), but it doesn't actually changes from imperial to metric. You have to go in to the system unit setup menu and change it there. This is just incredibly stupid and confusing imo. Why do you have the option to use inches but display it as cm? Max is just so annoying sometimes.
Using the latest version of Daz to 3DS Max Bridge to transfer Genesis 8 and 8.1 characters from Daz Studio 4.15 Pro into 3DS Max 2020. Here are some questions regarding errors:
Any props (e.g. Clothing such as Basic Wear) that use 3Delight materials will cause an error when importing into 3DS Max (see image) but iRay materials work fine.
Morphs for Facial Expressions do not translate into Max. Most of the body morphs do, with some exceptions.
Also, when will the 3DS Max Bridge have support for tranferring Poses or Animation, as the Blender Bridge already has?
Thanks,
Pete
Hi, so happy to see the support for Max bridge!!! Thanks in advance!
Here are a few posts I wrote to help other users to save some time. Maybe you can let us know whether some recent updates have fixed some issues or not.
https://www.daz3d.com/forums/discussion/429241/time-saving-tips-daz-to-3ds-max-bridge-biggest-takeaways#latest
Another issue is about the versioning. It's very hard to find the version of your installation. And there is no changelog or update reminder.
https://www.daz3d.com/forums/discussion/458831/which-is-the-latest-version-of-the-max-bridge#latest
Last but not least, I have been manually transferring materials from Daz IRAY to Max, because the Daz Bridge doesn't do a really good job on this. Hope this image helps your development on the next version. Also, other than the textures, the shader info needs to be transferred into max as well, such as SSS color and values
The screenshot below is using VRay as an example. Of course, you can use any max materials in your future development.
Any support here?
I am unable to load the plug in in 3ds Max 2021 ..the bridge is installed in Daz and seem to process my animation but the plug in is not found in 3ds max What am I doing wrong??
hi you said you need the system unit menu and change it there ... how to do it step by step? can you say in a nutshell please?
Customize > Unit Setup > Click the "System Unit Setup" button > Select (1,0) Centimeters as System Unit Scale.
I know this is a pretty janky solution, but you can export the facial expressions as OBJ files, import them into Max, and pick the imported meshes in the Morpher modifier.
The problem with this solution is that since these are mesh morphs, it doesn't affect the bones, so you can't use this method if you also want to use the facial bones.
HI , why character comes frome daz to max with out animation , i use bridge
DAZ To Max 2021 -VRay Rendering Engine.
Is there a solution for this problem?
Look at the picture of the vray rendering!
Thank you !
I thing those meshes are the corrective morphs. You need to hide them in the layers (or scene) panel.
Hello,
When I want to export a scene from daz to 3dsx max it always displays this message : and when I find myself with the scene in 3ds max, some objects are no longer correctly in place, how can I avoid this? Thank you in advance.
[url=https://zupimages.net/viewer.php?id=21/42/7soe.jpg][img]https://zupimages.net/up/21/42/7soe.jpg[/img][/url]
Encountered a bug where, in an object converted from a moving part to a static object, if a multi-dimensional sub-material had the same name as one of the above, it would not write an xml entry.
Pictured: NYS1_Restaurant is missing three items:Glass,Wall,Door_furniture
And obviously, the missing item, happens to have the same name as above.
how can the bridge be installed manually? 3d studio max is the only one not offering this option, contrary to all the other bridges on github. why?
1. Download the product and navigate to where its downloaded. You're looking for IM00070895-01_DazTo3dsMax.zip.
2. You need to find the installer AppData\DAZ 3D\Studio4\RunOnce\Daz to 3ds Max_Install.dsa and place it in the RunOnce folder in User/Appdata/Roaming/DAZ3D/Studio4
3. Unpack the folders in DAZ Studio_4.5;4.x Public Build;4.x Publishing Build;4.x Private Build to your Content directory
4. Unpack the #dsmax files to their relevant locations; everything in the zip file is placed in its respective folder.
That's it. It will work. If the run once installer or other files disappear, simply replace them.
Is there a way to control the list of morphs exported using the 3dsmax bridge?
They can be controlled in a straight forward FBX export, with a dialog that really needs updating to something with tick boxes, but there's no way to do that in Daz to Max Bridge.