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Hello.
Sorry for this inconvenience.
Your serial number is correct.
Please take a look at the following article, it explains the most common cause of this issue. If you can't find the solution please send me a screenshot of the registration window with your data in it and I will look into it right away.
http://forum.runtimedna.com/showthread.php?76694-I-try-to-register-but-the-process-fails.
Thank you again for purchasing Reality.
Thank you. Must have been the cursor placement for pasting in the serial. All good here. Thanks!
Glad to hear it.
Cheers.
BTW, I wanted point out that we have a great gallery at deviantArt, where new users can look at samples of what can be done with Reality. I know that, when trying a new tool, it's often good to have a source of inspiration and at deviantArt we have hundreds of great pictures that show what you can do with Reality and LuxRender.
http://reality-plug-in.deviantart.com/
Cheers.
Yes, Reality/LuxRender can do some really neat stuff. Here is a link to one of mine over in the Gallery
For those times when I'm doing a really 'heavy scene', I have a couple of CentOS (RedHat clone) systems set up with LuxRender slave. I'll send the scene over to them and cut my render times to about 1/3rd.
I've gotten a bit better with 3Delight, but as I start to get closer to what I can do with LuxRender, the render times are getting more near to the same. It seems my 3Delight renders are rarely below 30 minutes, average maybe an hour and sometimes take 8 hours. So, I don't see much difference in the time it takes to get a great quality render.
I used Reality for a while until I switched to Luxus.
Biggest difference is Reality is limited compared to Luxus and is not integrated inside DAZ Studio's interface. Otherwise, results are similar if you use them in similar conditions.
I used Reality for a while until I switched to Luxus.
Biggest difference is Reality is limited compared to Luxus and is not integrated inside DAZ Studio's interface. Otherwise, results are similar if you use them in similar conditions.
Yes, I've seen some of your Luxus renders and they are amazing. I struggled to get anything resembling that quality. I thought the main disadvantage with Luxus is precisely what you consider to be the plus point: integration into the DAZ Studio interface. I couldn't, for the life of me, figure out what I was doing wrong - was it a DS setting or my Graphics Card settings or something in Luxus? At least, with Reality, I have a chance of tweaking one thing or the other.
When it comes down to it, Reality and Luxus are tools to allow us to use the power of Luxrender. My main issues are, I think, with Luxrender. I struggle with converting DS specularity to something that looks good in Luxrender (some vendors provide settings which translate near perfectly, though). And displacement is a constant headache in Luxrender.
Hi Hellboy.
You are entitled to your preferences but to say that Reality is not integrated it's very inaccurate. Reality is completely integrated. It works directly with Studio, it call the Studio API and it uses all the Studio facilities. It uses Studio User Interface conventions and it runs as a Studio plugin.
Cheers.
To get realistic skin you need to understand skin. Observing how light reflects from the skin is vital. So, you need to observe the people around you and look at photos.
For example, from any photo you can see that skin is highly reflective. On the other hand it's not very polished. The pores and minuscule wrinkles, even in young people, scatter the light at the surface. To recreate this situation in Reality you need to act on the Specular color. The brightness of the Specular color determines how reflective a surface is. Brighter colors reflect more light.
Then the glossiness strength determines how polished the surface is. So, in the case of skin I would use a fairly bright specular color, something like 40,40,40, and a fairly low glossiness, around 5000 or 6000. Then I would add a good bump map.
Lastly, you will need good lighting. The Reality meshlight is your friend here.
Hope this helps.
two images I used Reality on:
http://forum.runtimedna.com/gallery/showphoto.php?photo=70536&title=li-mei&cat=500
this portrait was done in Daz Studio to Reality to LuxRender, there was no post work.
render time was 1 hr 16 min 9 seconds at 1006x953 on a Mac dual Xeon 2.2GHz. with 8 GB RAM, granted its got two quad core processors but the machine is 5 years old.
http://forum.runtimedna.com/gallery/showphoto.php?photo=70548&title=genie-bottle-props-variation-ii&cat=500
this was an experiment in glass, rendered at 1009x964 resolution.
render time was a little over 6 hours while I worked on my computer, opened two web browsers, sent emails and modeled in Blender.
Hands down Reality was the best 3D investment I've made because it made me want to explore 3D outside of what I thought my limits were and see else I could do with the right tools.
Also Preta3D's support is always top shelf and I know I drive him cray with questions, suggestions and non sequiturs but he never lets on!
Gorgeous images both James. I especially like the glass bottles, very striking.
And thank you for the kind words, they are very much appreciated.
BTW, I wanted to thank everybody for making Reality the #1 top seller at DAZ. I just saw the page and it's great! I appreciate your support and trust.
I think that we can take the opportunity to turn this thread into a showcase for the render generated with Reality.
Post here your favorite images and let me know if you need any help figuring out lighting or other parameters for your scene.
Thanks again!
Is it possible to save meshlight intensity presets yet?
Then to be more precise, you don’t use Reality`s options inside DAZ Studio’s interface (except the render with Reality button). Reality takes you to a completely separate window outside DAZ Studio with it`s own different interface and options outside DAZ Studio.
That’s what I would call not integrated inside DAZ Studio`s interface, but if there is a better way to say it without misleading new users I’ll stand corrected.
I don`t think that’s and advantage nor a disadvantage, just a considerable difference between both plugins.
Thank you! glad you think so! :D
I'm not sure I understand the question. Can you give me more details on what you mean to achieve?
Hi Hellboy.
If I may, that would be a menu option, not a button.
The Reality User Interface is not merged with the Studio panels. I think that that would be a precise way of describing it. Integration is achieved or otherwise the plugin would not work. In fact the very term "plugin" means something that is integrated with the host application, in this case Studio.
The proof is in the fact that Reality does not read, nor does it need to read, the files on disk that define the objects in the scene. Instead it works with the same data in memory handled by Studio. Whatever Studio has in memory, Reality can access it through the integration with Studio.
It was a precise decision to have a dedicated User Interface where all the controls for the Reality/Lux materials are found in a single place. The decision came after working for months with LuxBlend, the Lux interface provided for Blender. The scattered nature of the Lux controls in Blender made it clear to me that concentrating all the options in a single place was a good way of keeping things simple.
Simplification is the name of the game for Reality. Simplify everything so that the tool becomes as easy to use for the artists as possible.
I believe that rendering process should be clear and well represented. When rendering with Studio the Studio controls drive the process.
When rendering with LuxRender the Reality controls drives the process. For example, if you need to find where the image file is generated you look in the Output panel of Reality. If you need to adjust the materials you find all the options for all materials in the Materials tab of Reality and so on. It's a well organized, functional and ordered set of controls.
Cheers.
In general it's probably best to post discussions of different applications or plug-ins that do the same job in their own thread, rather than risk side-tracking a thread that is principally about one in particular. If desired we could split the discussion out into its own thread.
No need Richard, thank you. I wanted to address some points raised by others. This is a thread about Reality and I think that it's best to keep it on topic.
Thank you for your concern.
I'm not sure I understand the question. Can you give me more details on what you mean to achieve?
Let's assume that one created a 3 light rig out of different sized/shaped mesh lights including key light, fill light, and back light, such as you might find in a photography studio. Let's assume there were presets to adjust each of these lights so that the key light is stronger in one setting, the fill light stronger in another setting., etc. Then one could save a variety of different lighting scenarios that would be easily called upon by the end user to port over to LuxRender.
Is it possible to save a light intensity preset? I know lights can be individualy adjusted from within LuxRender, but it would be advantageous to have the starting point with the mesh lights' relative intensities already saved as a preset.
The last time I looked at Reality, this was not possible.
Thanks.
That's an interesting idea but I'm not convinced that it might have a real application. Lighting changes for each scene and it is best to use the right light for each different type of skin tone, wardrobe or environment.
If people would like to comment on this possibility we could get a more defined picture of the real-world application of such feature.
Thank you for bringing it up.
So, in short, it's not integrated inside DAZ Studio’s interface.
Pretty clear Reality works with DAZ Studio, but I'm talking about Reality's interface being outside DAZ Studio´s interface.
I think people get the idea.
There's the menu option, but I placed a render with Reality button in my viewport tools when I still used Reality.
I was so happy to see Reality back at daz !
I picked it up today but daz didn't issue a serial # so now I have to wait for the helpdesk *sigh*
I was looking forward to checking out the new features and trying out a render....
Hi Ryverthorn.
Thank you for your purchase. I'm sure that DAZ will solve this issue quickly.
Have a great weekend.
Here is a real world appliction.
http://www.daz3d.com/inaneglory/inaneglory-s-photo-studio-lux
http://www.daz3d.com/inaneglory/inaneglory-s-photo-studio-point-and-shoot
http://www.daz3d.com/inaneglory/inaneglory-s-lights-and-lamps-1-table-lamps
We have had requests to make Reality compatible versions, but without the ability to save the intensities, it seemed pointless to package it. People can and do use the existing lights and light rigs with Reality, adjusting each light on their own. From an ease of use perspective, it would be nice to be able to set up presets.
Thank you for the reply.
Same here. Now I worry that it's Friday evening and I won't see it resolved until Monday.
If you had contacted me when people requested that feature we could have worked something up. This is the first time that I hear about it.
If you save the light setup in a scene, with the individual intensities set in Reality, that scene will have the settings saved. You can then merge that scene and the settings will be kept. That should work for your situation.
Have you tried that approach?
Same here. Now I worry that it's Friday evening and I won't see it resolved until Monday.
At least its not just me...... I kept looking through the forums and in my order and all the files to see if I was missing something....
The serial number should be listed in your account page and it's provided automatically by DAZ. If I could do anything to help you I would but it's not possible.
I hope it will get resolved soon.
Cheers.