I got trouble in Filament hair, it changes between normal hair and scalp in different view angle randomly, no matter what kind shader or map I used. Any idea?
Toon hair, Cartoon hair? But I'm not making cartoon, I'm trying to make a photoreal comic, similiar as the game 'A Wife And Mother' which is also made by DAZ.
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LOL Filament needs this brick
Another thing that can help is adding a multiplier to the opacity. I built that into the DazToUnreal materials because of this http://davidvodhanel.com/daz-to-unreal-adjusting-hair-transparency/
With masked there's also a setting in there for what the opacity cutoff is.
think I actually found that
I get this issue more with my iClone FBX imports though, the example I used was the Collie dog
Hello, how to use this brick in DAZ Filament?
I got trouble in Filament hair, it changes between normal hair and scalp in different view angle randomly, no matter what kind shader or map I used. Any idea?
oh sorry, just realised you already replied me.
Toon hair, Cartoon hair? But I'm not making cartoon, I'm trying to make a photoreal comic, similiar as the game 'A Wife And Mother' which is also made by DAZ.