Genesis 1 MorphForms +
Genesis 1 MorphForms + is a small set of additional Pose dials for Genesis 1. They don't add shapes, they simply provide a global slider on the Actor level for ease of tweaking animations. Let's explain:
I enjoy using BVH or aniBlock motion data to at least get my animations close to how I need them, then tweak them from there with some good ol' hand key-frame animation techniques.
Well after finding myself constantly in the graph editor in either Daz Studio or Carrara to change the global bend of certain skeletal joints, I decided to make pose-morph dials so that I could achieve the same effect easily with the turn of a dial. It's completely non-destructive and doesn't add any shapes or overhead, just a few helpful global bend and twist options to assist with poses and animations.
For more information and to download, please visit the Genesis 1 MorphForms + page
Comments
access denied Dart
Genesis Parameters Tab
> Pose
Arms
Torso
All dials work for postive and negative bends
The site will not let anyone download
Friggin' Google.
Try now
Okay, I just tried it in an incognito window without signing into anything and it works.
It's in DropBox now.
***The DropBox Sign In/ Sign Up message will appear. You may ignore it and still use the download link. In my browser (Chrome) it's in the upper right - a downward arrow icon
Tks so much, works like a charm
My pleasure!
Yeah, I need to make these bends All the Time, so I thought I'd add them to the pose dials. Then after seeing how wonderfully they work for globally tweaking my own animations, I figured I'd share them with the world.
For those wondering what I mean by "Globally":
Classic Example
Let's say I apply an aniBlock (but could just as easily be a Pose file) and I decide that I don't want my character standing so straight - I want him to hunch over a bit, and I want to be able to adjust just tis hunch throughout the whole animation without havig to go in and delete keys and edit them manually.
With these, I can use the dials to hunch the torso and then lift the head a bit with the neck bend, and it will make the adjustments 'Globally' across the whole animation. But I can go down the timeline and make tweaks, which will create new key frames for these dials, but the values of the original remain intact*, so I can tweak these values however I want throught the time of the animation - even add a little extra movement at the end if I want to extend it a bit.