The deffirence between saved as shader presets and as material presets

Can someoen explain me the difference between the saved shader presets and material presets (I use shaders presets so I know about them) please?

Comments

  • NorthOf45NorthOf45 Posts: 5,485

    A material preset is applied to a specific named surface (or several), i.e., walls, or torso, on an object or figure, usually with contoured bitmaps fit to the surface using a UV map. It will not apply to any other surfaces with different names. A shader preset can be applied to virtually any surface.

  • handel_035c4ce6handel_035c4ce6 Posts: 460
    edited February 2021

    I see, thanks!

    Is there a way to save both the morphs and the pose in a single preset?

    Post edited by handel_035c4ce6 on
  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited February 2021

    File>Save As>Properties Preset..., you can then enable the tabs for the properties that you want.

    Post edited by Richard Haseltine on
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