Two questions about JCMs in unity.
GardenTurtle
Posts: 52
Two questions about JCMs in unity
I just tried importing character with hair and eyelashes and all the JCMs ended up in all the meshes.
1. It that working as intended?
I understand that it is difficult to seperate the concerns, but since it not possible to rename blendshapes in unity (as far as I know), it just clutters up the skinned mesh renderer.
(Also is performance an issue with that many blendshapes?)
2. Any way to control the JCMs like in DAZ studio meaning that if I pose the character the JCM is activated automatically?
(Getting the JCMs to work seems like quite the hassle, or am I missing something).
Comments
I can confirm that issues with JCMs are being tracked by the team, and I will be sure to go through this post and add any notes / requests outlined here that we are not already aware of! We hope to improve these control morphs in future updates, so please do keep an eye on any release notes post in the Unity discussion forum:
https://www.daz3d.com/forums/categories/unity-discussion