What are the changes with Genesis 8.1 from 8?

Im not sure where I would look to see a change log of a sort but hopefully someone can enlighten me

 

Thanks!

Comments

  • Five13Five13 Posts: 69
    edited February 2021

    There are some details on this page: https://www.daz3d.com/genesis-8-1

    Post edited by Five13 on
  • SchaakaSchaaka Posts: 147

    Five13 said:

    There are some details on this page: https://www.daz3d.com/genesis-8-1 ;

    Your link i think is broken, all i get is the oops

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  • Five13Five13 Posts: 69
    Sorry about that. I've edited the link and also here is the correct one: https://www.daz3d.com/genesis-8-1
  • SchaakaSchaaka Posts: 147

    Five13 said:

    Sorry about that. I've edited the link and also here is the correct one: https://www.daz3d.com/genesis-8-1

    Thanks! That was really helpful.

    My only question that it doesnt answer is skin textures and character morphs from 8 compatible with 8.1? Sorry to sound lazy just havnt had the time to play around with anything yet

  • QuixotryQuixotry Posts: 912

    Schaaka said:

    Five13 said:

    Sorry about that. I've edited the link and also here is the correct one: https://www.daz3d.com/genesis-8-1

    Thanks! That was really helpful.

    My only question that it doesnt answer is skin textures and character morphs from 8 compatible with 8.1? Sorry to sound lazy just havnt had the time to play around with anything yet

    Yes, textures and morphs from 8 work on 8.1. :)

  • LeanaLeana Posts: 11,697

    Quixotry said:

    Schaaka said:

    Five13 said:

    Sorry about that. I've edited the link and also here is the correct one: https://www.daz3d.com/genesis-8-1

    Thanks! That was really helpful.

    My only question that it doesnt answer is skin textures and character morphs from 8 compatible with 8.1? Sorry to sound lazy just havnt had the time to play around with anything yet

    Yes, textures and morphs from 8 work on 8.1. :)

    Two additions:

    • you need DS 4.15 if you want G8.1 to be able to use G8 morphs automatically
    • expressions won't work "as is", but there are workarounds to get them to work.
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