Selecting parts to re-shade?
Ikyoto
Posts: 1,159
Any figure really - great texture, but I need to apply a shader that looks seriously different- in this case, one eyelid. Is there a way to do so short of massive post editing?
Comments
If it was me, I'd go to the Surfaces tab, select the 'offending surface', go to Diffuse map, select Browse and find the map file in the displayed folder list, then right click and select Edit with GIMP ... and edit the area, saving with a new name, then loading that file manually into the Diffuse map.
It depends what you want to do - the eyelids won't, of course, be a separate material zone. You could, if a sharp edge is OK, use the Geometry Editor tool to select the polygons and then assign them to a new material; you could also, if it's a texture tweak, use the Layered Image Editor to add a new overlay to the texture. If it's a shader change and you need a smooth transition then you need to either use a shader for the whole thing that allows multiple settings controlled by a mask, or you need to roll your own shader in Shader mixer and use a mask to blend two different results.
Had to do it Rich's way.