mcjFlyWheel - squary morphing wheel prop ( typical of old engine flywheels )

mCasualmCasual Posts: 4,607
edited October 2014 in Freebies

https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel

tomorrow i'll post a floor-standing fork

demdem.jpg
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flywheel5.jpg
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flywheel2.jpg
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bigsquarywheel.jpg
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fwpromo.jpg
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Post edited by mCasual on

Comments

  • Charles WestCharles West Posts: 123
    edited October 2014

    Casual said:
    https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel

    tomorrow i'll post a floor-standing fork


    It calls a file not found WBL/Ditch-River/Ditch-River_preview.jpg but it seems to work.

    You might have to click on the image to see it properly

    mcj.gif
    500 x 428 - 496K
    Post edited by Charles West on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    Caligreal said:

    It calls a file not found WBL/Ditch-River/Ditch-River_preview.jpg but it seems to work.

    sorry! the ditch-river.jpg image is on the reflection channel of the material/surfaces, it's an equirectangular/spherical map which you could get here http://www.hdrlabs.com/sibl/archive.html

    today i'll post a revised version of the prop that includes an image that makes it look like chrome
    or i will remove the chrome (reflection ) effect

    example: see below

    -----------------

    apparently the Daz3d forum software that creates preview versions of the animated gifs does not support animated gif optimizations
    i know that to get my gifs to show up properly, i save them non-optimized in Animation Shop

    manivelle2.gif
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    shop.jpg
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    onechobeacheacheach.jpg
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    chromebeach.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    Update Update Update

    the prop was updated and now uses a different image map for the fake chrome effect

    and the other difference is that this image is actually included in the zip package

    https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel

    better looking chromes can be obtained using the free metal shaders by GeorgeHaze
    found here http://www.sharecg.com/v/27568/Material-and-Shader/Ultimate-Shader-Pack-for-DAZ-Studio

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    Update - Update - Update - Update - Update - Update - Update - Update - Update -

    Friday October 17th 2014 1 pm - moved the Origin to the center of the wheel

    https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel

    nucen.jpg
    1382 x 768 - 110K
  • mCasualmCasual Posts: 4,607
    edited October 2014

    - second update today - second update today - second update today - second update today -

    Friday October 17th 2014 2:30 pm -

    moved the Origin to the center of the wheel, ( this time the Z coordinate )
    and fixed some material names in the .obj file

    ---

    next prop that will be posted is the fork
    almost like the one shown below but better suited for the many morphs

    whatthefork.jpg
    1920 x 1080 - 574K
    roro.jpg
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    testo000.jpg
    960 x 640 - 249K
    Post edited by mCasual on
  • ElowanElowan Posts: 388
    edited December 1969

    TYVM! Will come in handy. :coolsmile:

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