EXPORTING HIGH POLY MORPHS TO CINEMA 4D
developercodeine
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Hey ther, I cant for the life of me figure out why any 3d model i export from daz to cinema loses quality. i have all these nice add ons to increase detail and that detail dissappears when i export. The poly is nice and high in daz then when i export it , poof gone back to low poly.... Is there any solution for this? id like to export my model with all of its morphs and detail for animations. Thanks
Comments
what steps are you taking to export exactly?
Im using bridge, or exporting manually with morphs as an fbx.
I don't know about or use bridge but what options are you using for FBX, what steps and options are you taking exactly?
e: It doesn't look like exporting to FBX with Morph Targets checked actually works, although I can tell you that it works importing FBX from Cinema to DAZ Studio. It only exports the final shape used and even then doesn't treat that as a morph target, it converts it to the base geometry. You're correct also that it won't export the subdivided mesh, but you can at least add a subdivision generator once you import the figure into Cinema, that will give you pretty similar results in the end.
Maybe DAZ support will have better answers, sorry.
Export as Obj, or alembic (Sagan Ogawa exporter, the old Exporter as HDF5, incompatible now..).
Import the "daztocd4.fbx" in the plugin in C$D, amd merge the alembic...
Remap txtures, and solved-
FBX always export at base resolution, no HD or even high resolution meshes will be exported, you just get the crappy base resolution, you can subdivide after you import it into C4D though even if you will not get the same result as in DS
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i succed at exporting at full rez with fbx 2020 but i have problems with the morphs once in c4d.
And if you subdivide in c4d you're gonna mess the morphs again ! It's too bad because in marvelous designer we need a high quality mesh to avoid many problems
plus i am getting bigger and bigger files anyway... so....
it's an animation where i use kitt breathing morph the problem in marvelous designer is visible
by the way thanks to true plastic for his skin shader : 15s render with octane
Wow, really! I haven't tried that since way before the bridge. I've only gotten high poly out of the OBJ export but it's been fairly detailed. I was seriously let down when I first started exporting FBX and saw how few polys I got. I was terribly jealous of all these amazing renders and couldn't figure out how they did them with the models I was getting. But then I figured out I just couldn't have my cake (rig) and render (in high rez detail) too. So I pose in DAZ Studio now quite often and export an OBJ if I'm going to play with a closeup face. For anything else at a distance, that I move around a lot, the FBX is just fine.
even in unreal engine you can export meta human full rez in fbx so the problem is not fbx but daz
if you lock high resolution and export fbx it will export high rez with the morph .... it works with genesis 3 and it 's perfect when imported in c4d ...........;i didn't try genesis 8 or 9 but i will
export fbx 2020
but when retargeted it's a mess i dunno why