Creating Morphs

DondecDondec Posts: 243
edited December 1969 in Carrara Discussion

Hi everyone,

Couple of quick questions about creating clothing morphs:

1. Is there any way to use the Magnet tool more precisely? In other packages I've used its not so "jumpy", and there's generally an option to "pull/push in direction of surface normals", which is usually exactly what you want. Any tips here? Basically looking to fix poke through for now, but ultimately looking for better control to sculpt faces from photos later. Thanks.

2. Any way to delete a named morph? I scanned the docs for this but only found info about creating them. Of course, I create a bunch of morphs in the wrong mesh region, love to get rid of them.

Thanks in advance!

- Don

Comments

  • DesertDudeDesertDude Posts: 1,235
    edited December 1969

    I don't have an answer to your first question, but here is a screen grab for deleting morphs. Hope it helps.

    morph_delete.jpg
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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Aside from the morph creation, I used to use the magnet tool to push and pull the model around until some kind folks suggested that I use soft select instead. I find it works much better, plus you have a visual cue as to which polygons are going to be affected.

    Picture_22.png
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    Picture_20.png
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    Picture_21.png
    240 x 132 - 15K
    Picture_19.png
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  • DondecDondec Posts: 243
    edited October 2014

    Thanks DesertDude and evilproducer. RE: the Soft Selection... haha, that look perfect. There's even a set of Manipulator options... setting it to SELECTION is in surface normal's direction, just like I was hoping for. Thanks again.

    - Don

    Post edited by Dondec on
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