Uberenvironment 2 and texture banding - "crocodile skin effect"
hacsart
Posts: 2,025
Uberenvironment 2 and texture banding - "crocodile skin effect" this is driving me crazy.. can;'t figure out why this happens..
All the textures/shaders seem to render fine, save for skin on M6? Current Version of DAZ 64 bit. - this happens with the stock Yosemite HDR sets as well....
EDIT - Tried an M4 figure - seemed not to happen.. now I am truly confused..
uber_what_causes_this.jpg
266 x 264 - 48K
defender_test.jpg
1200 x 750 - 184K
Post edited by Richard Haseltine on
Comments
I have edited you post to put the complete question in the text - please don't put information in the subject line only.
This is usually down to the settings on the AoA SSS shader, which M6 uses and M4 doesn't. When the figure is small in the render you will need to lower the shading rate - and you need to adjust all surfaces that have the same Group ID setting. If you have multiple figures in the scene you may find that more than one uses the SSS shader, with the same GroupID but differences in other settings - that can also cause issues, but since you have only one figure loaded it probably isn't the problem here.
Ah.. Sorry for the post faux-pas...
I suppose that makes sense, will investigate and try it out......
And of course, should I not be able to get it to work.. There's always good old M4... :)
Thanks...
Edit: Update.. Seems to have done the trick... Time to research the whole subsurface thing! Thanks again!