How to tame dForce hair/fur?

How to tame dForce hair/fur?

Hello, I go by Hexdrake and I'm trying to render a character with dForce clothing & hair and I am having major issues. I just don't know where to start. I've been using Daz for about 4 months, but haven't really gotten into the dForce, yet. The problem areas are surrounded by purple squares. The fur cape (dForce classic fur cape) has a patch of fur sticking out that I can't seem to get rid of (bottom left box). The hair (MRL dForce Bob Hair) has a similar problem (middle right box) with a lock of hair sticking out. I've tried different pose controls, but the lock seems immune to my efforts. Finally, the hair itself doesn't seem to flow around the ears properly. While it doesn't intersect, it still doesn't look quite right (top box).

I've been trying to follow some of the videos on it, but they don't seem to address the specific issues I've been having. 

Any advice is welcomed. I've already spent 8 hours working with this and I'm at my wits end! Thanks in advance ;-)

dForce fur cloak and hair problems.jpg
2560 x 2560 - 1M

Comments

  • barbultbarbult Posts: 24,243
    edited March 2021

    It looks like the hair and fur may have been touched and dragged by a body part (hand maybe) during simulation. If the that was the problem, you have some options.

    1. If the problem was just that the hand or fingers dragged the fur or hair, during simulation, select each hand in the Scene pane and right click and select all children. Then in the Parameters pane, go to the Display section and turn Visible in Simulation to Off. Resimulate and when the hand intersects with the hair or fur, it will not affect it.
    2. If you are currently simulating Current Frame and Start Bones from Memorized Pose, you could try turning Memorized Pose Off. If that doesn't work, you can try changing Current Frame to Animated. Animated give you much more flexibility in how the body parts move during simulation, to avoid intersection. Here is a good tutorial.

    You can also experiment with changing some of the parameters in the Simulation Settings pane. Give it more Stabilization Time to settle. Give it more Subframes to simulate in smaller increments. Change the Collision Mode, etc. There is no magic combination. These changes can make simulation slower, so be conservative in your changes.

    You can also experiment with changing simulation surface settings in the Surfaces Pane. Maybe some increased Damping or Velocity Smoothing would help. Sometimes turning off Self Collide helps, but sometimes that makes it worse. 

    Have you seen the excellent dForce thread by RGcincy? It is full of excellent dForce tips and tricks. If you continue to have problems, consider posting to his thread. He, or readers of his thread, may have additional suggestions.

    Post edited by barbult on
  • Thanks a lot, barbolt! There were just so many settings and different advice that I was a little overwhelmed. I'll try what you advised and look at the dForce thread you mentioned smiley.

  • HonzoHonzo Posts: 193

    Great thread, barbult! Thanks for posting that.

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