exporting a Boolean object into Daz Studio
chriswrcg
Posts: 56
I have created a boolean object in bryce but when I export it and import it into Daz Studio I am loosing the Boolean interaction. It is a simple model consisting of two rocks. The smaller slightly intersects the larger and using the boolean effect I create a "depression" or carved out area of the larger rock. When I import this into Daz however I just get one rock stacked on top of the other. How do I export the boolean and then import it without loosing the effect?
Comments
Before exporting, you need to convert the boolean object to a mesh.
The mesh density of the selected object is adjusted at the bottom right of the interface.
Wow, I am always surprised, how useful and powerful is Bryce for creating different items usable in the other programs.
I recently has discovered the possibility of exporting booleans from Bryce (thanks to @Georgehaze)
Below is an example render from Daz Studio of boolean objects created in Bryce.
I could not find the adjustment of the mesh density - could you please elaborate a bit more about it. Thanks.
First you have to give boolean properties to all objects in the group (positive, negative or intersection). Then convert it to mesh. Before converting a boolean object to a mesh, you must select it. The mesh density of the selected object depends on these settings. The maximum mesh density value is 128. See screenshot. If you set the mesh density to 8, then you will have a very low poly object after exporting to OBJ or 3ds and importing into any program.
You should choose a middle ground between the smoothness of the object and its "weight" in polygons.
Here are two re-exported objects in Bryce. The first object has a grid value of 128 before the conversion. The second object has a value of 8. In the background is the converted object from the negative and positive spheres. In the foreground is an object exported to OBJ and imported to Bryce. I deliberately disabled anti-aliasing so that the edges of the mesh are visible (the "E" icon on the selected object).
Fig. 1 is the mesh density of 128. The object has 34200 polygons.
Fig. 2 is the density of the mesh 8. The object has 116 polygons.
Your task is to find the optimal solution.
Thanks a lot for the explanation. These boolean operations are very cool and useful for many different things.
I simply love boolean modeling in Bryce. But the export is not of very good quality. The below was modeled entirely in bryce booleans.
bjorn.lovoll, Very nice model, well done.
Nicely done model, bjorn.lovoll.
bjorn.lovoll - awesome modeling
Once upon a time, I was also actively involved in modeling in Bryce.
These objects in the pictures were modeled in Corel Bryce 5 around 2007.
Great modeling skills, Slepalex.
Awesome, great modeling skills Slepalex, the textures you used to are excellent., both renders are outstanding.