mcjTwinQuadPlateOnePipe: morphing prop, thick pipe & two 4-bolts plates
right here -------> https://sites.google.com/site/mcasualsdazscripts4/mcjtwinquadplateonepipe
( then i guess ... someday ... i will make a 90 degrees tube , the 45 degrees one, the T's abd the crosses )
promotwinqpop.jpg
455 x 455 - 80K
boltontube.jpg
800 x 600 - 245K
Post edited by Cris Palomino on
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Of course if you are looking for golden ideas....
actually i'm trying to conclude the series of props ! to return to the planar-mechanism animation script,
then return to the mildly-awaited projects i started :)
for example, the physics simulation services
there's 16 mounting hole edges
each edge has its own radius, sharp, AwayX and AwayZ morphs
that's 64 morphs
but i also added 4 controllers that let you control the sharpness, radiusness and Away'ness of the 16 holes in one shot!
the 16 corner edges will have the same complement of morphs and controllers
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figure 2 is from the the-making-of
it shows 2 cylinders used to isolate the corner-edge vertices
then a script, which i may someday publish, creates a Sharpen, AwayX, AwayZ and Radius morph
note
here http://www.thingiverse.com/thing:257091
there's 3d objects in STL format, intended for 3D printing
some if not all are under the Creative Commons Attribution, Share-Alike license
Blender among others, with the proper plugin which i think is present in the standard blender can import STL files
and Blender can export in .obj format, which Daz Studio can read
so ..... lets try it
i downloaded the thingverse zip file
unzipped the Flanged_Cross.stl file it contains
it's 800KB
i open blender
i delete the default cube
i do a file / import / stl
see fig 1 - 16000 facets, not too bad
i do a file / export / obj
then in daz studio i do a file/import obj
unfortunately it's triangulated
but it's there !
the texture mapping is unusable, which is a good reason for you to get acquainted with mcjBoxUV
we're talking more than 144 morphs ( 4 morphs per hole edge, 2 edges per hole, 2 plates, 4 holes per plate plus the pipe )
so the shape can be used to make complicated excentric legs and funnels and what not
but thanks to banded controls ( ERC Links ), the standard pipes can be obtained with a few adjustments
it's almost ready !
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turns out i have 2 things to fix
the pipe's inner rims are not perfect quarter-of-a-circle
the prop exporter doesnt export the ERC Links
( i know how to do that )
at the last minute i discovered the inner pipe rims were imperfect
but that will be fixed
expected release tomorrow !
( and who knows maybe tonight )
the "flattenizing" rings put a stop to the curve of the pipe "lip"
this makes the top surface look very flat and the pipe tunnel look very straight
( those 2 terminating thin rings have the same normal as those 2 surfaces )
oh my Bob the release is so close !
Thanks again for all the great work.
thanks for the encouraging words!
i just have to make a quick google site page and post it
once that's done i think i'll get back the the machine animation script
Looks really good there C! Add in some morphs to the bottom to round and you have a lovely cafe table. Uh minus the holes at the top! LOL
readyyyyyyyyyyyyyy ! oh yay :)
https://sites.google.com/site/mcasualsdazscripts4/mcjtwinquadplateonepipe
if you downloaded the prop in the 5 minutes following release
the mychrome texture was missing
but now it's there
note that for the promotional image i used a texture like that as the reflection map
eventually i plan to post the 6 recent props without the mounting holes
it will reduce the "weight" of the geometry and the prop itself
and anyway most of the time the mounting holes are hidden under bolts
also i may make versions with disk flanges
though this prop's mounting plates can be made almost round by using rounded-corners with an extra large radius
hmm could be.......
NICE! :-)
i looked at it too quickly back then
turns out the cylinder i was thinking of only has 1 squary plate hmm i can try ...
Neato. You make better stuff than the commercial modelers, it seems. :D