mcjTwinQuadPlateOnePipe: morphing prop, thick pipe & two 4-bolts plates

mCasualmCasual Posts: 4,607
edited November 2014 in Freebies

right here -------> https://sites.google.com/site/mcasualsdazscripts4/mcjtwinquadplateonepipe


( then i guess ... someday ... i will make a 90 degrees tube , the 45 degrees one, the T's abd the crosses )

promotwinqpop.jpg
455 x 455 - 80K
boltontube.jpg
800 x 600 - 245K
Post edited by Cris Palomino on

Comments

  • Charles WestCharles West Posts: 123
    edited December 1969

    Of course if you are looking for golden ideas....

    golden_idea.jpg
    600 x 600 - 52K
  • mCasualmCasual Posts: 4,607
    edited October 2014

    Caligreal said:
    Of course if you are looking for golden ideas....

    actually i'm trying to conclude the series of props ! to return to the planar-mechanism animation script,

    then return to the mildly-awaited projects i started :)

    for example, the physics simulation services

    meshy.jpg
    1920 x 1080 - 812K
    misskorea6.gif
    800 x 600 - 875K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    there's 16 mounting hole edges

    each edge has its own radius, sharp, AwayX and AwayZ morphs

    that's 64 morphs

    but i also added 4 controllers that let you control the sharpness, radiusness and Away'ness of the 16 holes in one shot!


    the 16 corner edges will have the same complement of morphs and controllers

    --------

    figure 2 is from the the-making-of

    it shows 2 cylinders used to isolate the corner-edge vertices

    then a script, which i may someday publish, creates a Sharpen, AwayX, AwayZ and Radius morph

    morph.jpg
    1920 x 1080 - 543K
    holes.jpg
    1920 x 1080 - 309K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    note

    here http://www.thingiverse.com/thing:257091

    there's 3d objects in STL format, intended for 3D printing

    some if not all are under the Creative Commons Attribution, Share-Alike license

    Blender among others, with the proper plugin which i think is present in the standard blender can import STL files

    and Blender can export in .obj format, which Daz Studio can read

    so ..... lets try it

    i downloaded the thingverse zip file

    unzipped the Flanged_Cross.stl file it contains

    it's 800KB

    i open blender

    i delete the default cube

    i do a file / import / stl

    see fig 1 - 16000 facets, not too bad


    i do a file / export / obj

    then in daz studio i do a file/import obj

    unfortunately it's triangulated

    but it's there !

    the texture mapping is unusable, which is a good reason for you to get acquainted with mcjBoxUV

    inallitsglory.jpg
    1920 x 1080 - 519K
    indaz.jpg
    864 x 782 - 233K
    xpipe.jpg
    1118 x 588 - 152K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    we're talking more than 144 morphs ( 4 morphs per hole edge, 2 edges per hole, 2 plates, 4 holes per plate plus the pipe )

    so the shape can be used to make complicated excentric legs and funnels and what not

    but thanks to banded controls ( ERC Links ), the standard pipes can be obtained with a few adjustments

    it's almost ready !

    -----

    turns out i have 2 things to fix

    the pipe's inner rims are not perfect quarter-of-a-circle

    the prop exporter doesnt export the ERC Links

    ( i know how to do that )

    castle.jpg
    1920 x 1080 - 1015K
    buti.jpg
    1346 x 781 - 556K
    bell.jpg
    1920 x 1080 - 759K
    podium.jpg
    1920 x 1080 - 468K
    groupedcontrol.jpg
    1920 x 902 - 503K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    at the last minute i discovered the inner pipe rims were imperfect
    but that will be fixed
    expected release tomorrow !
    ( and who knows maybe tonight )

    the "flattenizing" rings put a stop to the curve of the pipe "lip"

    this makes the top surface look very flat and the pipe tunnel look very straight

    ( those 2 terminating thin rings have the same normal as those 2 surfaces )

    wazgado.jpg
    1920 x 1080 - 414K
    spechal.jpg
    1920 x 1080 - 171K
    chrom.jpg
    1920 x 1080 - 998K
    urr.jpg
    1850 x 684 - 241K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    oh my Bob the release is so close !

    neoneo.jpg
    1920 x 1080 - 722K
    tqpop004.jpg
    1600 x 800 - 349K
    tqpop003.jpg
    1600 x 800 - 353K
    tqpop002.jpg
    1600 x 800 - 356K
    tqpop001.jpg
    1600 x 800 - 352K
    Post edited by mCasual on
  • Charles WestCharles West Posts: 123
    edited December 1969

    Thanks again for all the great work.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Caligreal said:
    Thanks again for all the great work.

    thanks for the encouraging words!

    i just have to make a quick google site page and post it

    once that's done i think i'll get back the the machine animation script

    tqpoppp23.jpg
    800 x 600 - 121K
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Looks really good there C! Add in some morphs to the bottom to round and you have a lovely cafe table. Uh minus the holes at the top! LOL

  • mCasualmCasual Posts: 4,607
    edited October 2014

    readyyyyyyyyyyyyyy ! oh yay :)

    https://sites.google.com/site/mcasualsdazscripts4/mcjtwinquadplateonepipe

    if you downloaded the prop in the 5 minutes following release
    the mychrome texture was missing
    but now it's there

    note that for the promotional image i used a texture like that as the reflection map

    chromebeach1p5k.jpg
    1536 x 1536 - 354K
    promotwinqpop.jpg
    455 x 455 - 80K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2014

    RAMWolff said:
    Looks really good there C! Add in some morphs to the bottom to round and you have a lovely cafe table. Uh minus the holes at the top! LOL

    eventually i plan to post the 6 recent props without the mounting holes
    it will reduce the "weight" of the geometry and the prop itself
    and anyway most of the time the mounting holes are hidden under bolts
    also i may make versions with disk flanges


    though this prop's mounting plates can be made almost round by using rounded-corners with an extra large radius

    Post edited by mCasual on
  • Charles WestCharles West Posts: 123
    edited December 1969

    RAMWolff said:
    Looks really good there C! Add in some morphs to the bottom to round and you have a lovely cafe table. Uh minus the holes at the top! LOL


    hmm could be.......

    cafe1.jpg
    600 x 600 - 142K
  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    NICE! :-)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    i looked at it too quickly back then

    turns out the cylinder i was thinking of only has 1 squary plate hmm i can try ...

    1.jpg
    634 x 401 - 65K
  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Neato. You make better stuff than the commercial modelers, it seems. :D

Sign In or Register to comment.