Animation Poses changing Default Poses

Hello everyone!

I'm new user for Daz Studio and its animation. 

Since I don't know much about how creating animations, I wanted to use already made animations, that's why I imported an animation for my scene. But I have faced an unexpected situation.

As you can see that the unexpected situation is posing of animation. When I move the character to fit my scene, the pose changes completely during the animation. So, I want to the pose I set to be default position and stay that way for the rest of the animation. How could I make it?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,842

    Please give the figure some clothes or put the Viewport in Smooth Shaded mode.

    I'm not following what you mean - are you wanting to keep certain parts unaffected by the pose?

  • aliilhanaliilhan Posts: 9

    Richard Haseltine said:

    Please give the figure some clothes or put the Viewport in Smooth Shaded mode.

    I'm not following what you mean - are you wanting to keep certain parts unaffected by the pose?

    Hello Richard, sorry for that. 

    The pose with X, Y rotates in first photo is the thing what I wanted. It is seen in the second photo that X, Y or another options are missed after playing animation and all of them changed default. I just want to keep them as I made.

    And also, if it possible, I want to keep certain parts without any affects.

    Thanks in advance, sorry again for old photos.

  • Richard HaseltineRichard Haseltine Posts: 100,842

    Are you talking about the figure plaement in the scene?

  • aliilhanaliilhan Posts: 9

    Richard Haseltine said:

    Are you talking about the figure plaement in the scene?

    Yes, figure placement in animation, I cannot handle with it. I want to changing the figure's pose and its placement in the scene, on the other hand, the animation should continue as it.

  • Richard HaseltineRichard Haseltine Posts: 100,842

    In geenral placement in the scene should be done with the figure node, the hip should be used only for things like keeping the feet on the fllor or for relative placement in interactive  poses. Is it possible that the pose you are using adjusts the figure node, or that you were setting your scene placement with the hip?

  • aliilhanaliilhan Posts: 9

    Richard Haseltine said:

    In geenral placement in the scene should be done with the figure node, the hip should be used only for things like keeping the feet on the fllor or for relative placement in interactive  poses. Is it possible that the pose you are using adjusts the figure node, or that you were setting your scene placement with the hip?

    At first, I didn't want to change the pose of the character in the animation. Then, character did not fit in scene, so that it must be repositioned, after trying reposition of character it seemed I succeed at first. But, when the time comes to playing animation, my character is repositioning to default placement.

    In fact, or at least, I just want to know how handle with it. Searched and googled but cannot find any solution for my problem.

    Sorry if I asked stupid questions.

  • Richard HaseltineRichard Haseltine Posts: 100,842

    Ah, I think I follow. It probably means that the hip/figure node translations and rotations are keyed in each, or many, frames - you could try clearing the naimation daat from those nodes (Edit>Figure menu) and then reinstate the values you do want on however many keys are needed.

  • aliilhanaliilhan Posts: 9

    Richard Haseltine said:

    Ah, I think I follow. It probably means that the hip/figure node translations and rotations are keyed in each, or many, frames - you could try clearing the naimation daat from those nodes (Edit>Figure menu) and then reinstate the values you do want on however many keys are needed.

    Yes! You have helped me so much, thank you Richard!

     

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