Help Zeroing 3rd Party Content
Shjak Monde
Posts: 30
I am using DAZ Studio Pro 4.6
I am importing 3rd Party Content created on CryEngine. However when I Import the OBJ into DAZ Studio, I need to move the OBJ to
Y Rotate = 180
X Rotate = 90
Move to Floor and then Center it so that now its at DAZ Studios equivalent of all Trans and Rotations being Zeroed.
DAZ 3D seems to translate this as X=90, Y=90, and Z=90 on the Rotation.
Actually this in itself is not difficult, until later when I wish to pose the OBJ in a scene.
The Rotations no longer want to act the way they are supposed to.
My Question is:
After setting the OBJ to DAZs Center Facing Forwards. Is there away to set this position as X=0, Y=0, Z=0 both Trans and Rotate?
Thanks in advance
Comments
Experiment with the axis settings in the OBJ importer, and when you find a set that works save as a preset. I can't picture what is happening to tell you what to try - usually you want to swap the y and z axes, and possibly mirror the z.
Thank you Richard,
Setting the Importer to the 3DS MAX Preset fixed it.
thank you for your help
Be careful using those import presets. Different programs use different unit scales for objects created by them, so it's easy — too easy — to end up with a flyspeck-sized complete building or an insect with the wingspan of a jumbo jet. :ohh:
Yes I understand that.
3DS MAX =1 unit = 1m and DAZ = 1cm there will be a huge difference.
I changed the Scale from 10,000% down to 100% and everything is correct size.
Thanks