How to fix animation positions?
![Nice_Glasses](https://secure.gravatar.com/avatar/fa40e173e9154da7131bb89659f437a8?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ffa40e173e9154da7131bb89659f437a8_100.png)
I just started out with DAZ and played around with this animation system a bit. I've created a kick and punch with 2 gen 8 chars before. However, this time I applied it to different character morphs and the positions are messed up. Simply put they are hovering and I want them on the ground. But if I fix the position in frame 0 it just saves it there and ones the animation moves they start flying again. I used cinema 4d before and there was a hanady function for it but I can't remember what it was. My question is how to copy that fixed position value to the complete animation?
Edit: Nevermind I figured it out.
Post edited by Nice_Glasses on