Diffeomorphic Issue? (Daz custom morphs look different in blender cycles)
I basically took enough time to highly customize my daz charachter using morph dials to change everything about the face and Iray captures these changes really well. but my workflow typically involves doing final render with cycles.
Anyway, I used the diffeomorphic plugin to import the scene (both principled and BDSF) to see if anything changed and even with the same lighting setup my daz character's face looks very different in Blender.. everything else looks identical to iray (hair, skin etc) its just the eyes,cheekbones, and lips are not giving the same results from daz and I need to know if i'm missing some extra steps other than just importing through diffeomorphic.. its like one of those "reality vs expectations" and its annoying lol. no i'm not uploading the photos this is a secret project i'm working on just know the 2 faces from each program do not look exactly the same.
Thanks for any help!
Comments
Can't help without more details. To fix a bug we need a test scene. To understand and evaluate what you say we need pictures. As a general suggestion be sure to take the latest development version since there's significative improvement for the bumps. Then you can always tweak in blender as you wish.