Limiting full figure character morphs
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Can anyone suggest a way to limit a full figure morph to a single part of the figure's body?
For example, the Dark Elves for Genesis morph changes the entire figure. Is there a way to only morph the figure's head, not the whole body?
Any advice would be appreciated!
Comments
Short answer: No.
Some morphs include a separate head and body morph, but not all. In those cases you can just dial in the part you want. Similarly, there are some which include head+body morphs, and a separate head morph so you can 'cancel out' the head by setting it to a minus value, leaving just the body morphs. It all depends on the morphs used though.
In principle, if you have a suitable modeller, you could export the morph and the base mesh as OBJ files and selectively apply the morph shape to the base. Tidy up the join, save as OBJ, load into DS as a new morph. That does require the right tools, and can be a lot of work - especially if there are other, corrective, morphs needed.
Thanks for the replies!
It sounds like I'm out of luck (since I don't have a modeller that can do RH's steps) :( Rats.