Daz to unity bridge export morphs help
basobas10
Posts: 0
I am trying to export morphs from daz to unity. But I dont want the blendshapes to be seperate for each material/shape. I want to controll this on one part of the body if that makes sense? So blendshapes for the fullbody and not all different parts. Is there a way to do this?
blendshapes body.png
711 x 949 - 89K
blendshapes hair.png
708 x 686 - 69K
Comments
Interesting. I have to give it a try by myself. Probably Blend Shapes Preset Tool will do. I do not have it, but now I am curious...
I've got a quick script that will make it easier to set the blend shapes if you want it? You add it to the parent of the skinned mesh renders that contain the blendshapes, it just loops though and gets the blendshapes and exposes them to the editor, you can then just set one and it updates all the children meshes.
dortybassa, I'd love to see that script if you have it