For making games which include DAZ characters( DONT WORRY I make my games for myself i dont sell them), If you bake a Map, it looks great with shadows and everything but you're not supposed to bake the Player or characters but when you transfer DAZ characters with DAZ to Unity Bridge they have the DAZIrayUber shader and it sometimes after a bake of the map, the skin looks super bright and light, it really doesn't fit the game.
What can you do to make it look more colorful to fit with the baked Scne look? And another question, in previous versions of Unity and also With the Built-in Pipeline as opposed to HDRP you used to get Realtime ground shadows but with HDRP there doesn't seem to be any Realtime groundshadows, is there?
Is there a way to turn Realtime ground shadows when using HDRP? Well i'm basing this theory in the way it looks in the Scene view, in the Scene view there's no ground shadows at all, i haven't checked if the game view has ground shadows.