Dforce 'Drape' effect not working
![williamgates486](https://secure.gravatar.com/avatar/93f83a32968d2fb5a7626ff707f206d8?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F93f83a32968d2fb5a7626ff707f206d8_100.png)
in New Users
I'm trying to do the classic drape effect with the sphere and plane primitive but when I click simulate it ends up looking like this.
What am I doing wrong here?
Thanks!
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/9a/da99ef28c0a6a1f7f0670bcdfbeb4c.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/9a/da99ef28c0a6a1f7f0670bcdfbeb4c.png)
Capture.PNG
799 x 720 - 55K
Comments
There's no subdivisions. Either add a new plane with a bunch of subdivisions or convert it to SubD.
dForce needs actual mesh divisions, it won't use those created by SubD.
@williamgates486 Just in case you wouldn't have already known, when you create the New Primitive you want to drape, in the Dialog that opens upon creation look for Divisions: and try different numbers like 32, 64, 128 (maybe there's a recommended multiplier) to see how many are necessary to get the look you want...
Thanks for the help everyone!