Face posemorph take the whole body
caine94
Posts: 0
I'm new on Daz3d, i'm using genesis 8 and Daz to c4d bridge to export models and everything works fine.
There is only one very annoying problem, the faceposemorphs make the project too big (over 200mb) because for each mesh it exports the whole body instead of the face.
Is there a way to solve this problem?
Post edited by Richard Haseltine on
Comments
A morph is for the whole mesh (which belongs to the figure node), even if most of the vertices stay in the same place. What do you mean by the project being too big?
I mean the .c4d file I save is over 200mb, because it contains those meshes. I would like to look for a way to create meshes that only affect the face
Please don't use the Formatted text setting - it breaks the page layout, unless you manaully insert breaks.
If you just want the head or face mesh you could delete everything else in C4D.
Edit the .dsa script.
in line 412, var bShowOptions = false;
set to var bShowOptions = true;
Uncheck desired (The morphs are too big...!). For expressions, poses, check Animations. No IK in c4d (If is static pose...)
Better export as Alembic Sagan plugin, and remap the textures. Esay way, export in bridge ToCinema, open in C4D, hidde all the export, then merge the alembic (.abc), & remap textures.
Is some boring, but all you need is place the material of fbx created in daztoc4d.fbx and drop the surface/part of the alembic in the selection of material.