dForce Static surface - when and how to use it?
Can't really find any good youtube tutorials on dForce STATIC surface, seems that dunamic surface modifier is a lot more useful. Just learned that it helps when it comes to collision between items like fabric and other surfaces such as furniture. I could sertantly find it useful if I knew more about it.
Post edited by bf2011 on
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Could you please give an example of "setting friction value on a collision surfafe" ? and the benefit of it. Sorry but there is just nothing on that subject to my knowledge
The friction setting determines how easily things slide over the surface. if you want a different value, to change the behaviour, then you need to add the Static Surface modifier and go to the Surfaces pane's Editor tab.
Thank you
Why not just use the friction setting(s) of the dynamic material? Is there a benefit to assigning different friction coefficients to both the dynamic and the static materials (other than maybe finer adjustments -- which likely makes little difference, as the simulation output even at coarse settings is essentially the same)?
You may not want the dForce dynamic item to interact exactly the same way with all collision items. Applying a static surface modifier gives you more control over how the dynamic item interacts with the other collision items with regard to friction. Here is a trivial example:
1) No Static Surface modifier on the cubes. The plane has a Dynamic Surface modifier with default friction setting
2) Static Surface modifier applied to the cubes. One cube has higher friction setting than the other. The plane has a Dynamic Surface modifier with default friction setting
Thank you!