Lost in the creative choices and possibilities...
Hello...
For some time now, I have been coming to realize that one of the boons of this medium - the ability to depict just about anything that the marketplace will allow - is actually a curse as well. For instance, when formulating how to express a concept, I find myself getting lost in the myriad possibilities of how I might do it to best effect, particularly when it comes to the question of "how many pieces or panels" I should create. Recall the day when artist's like Norman Rockwell would express an idea in one painting, and that was "it"? The fantastic and almost miraculously effective "it". I almost envy the comparative simplicity of having, in your mind's eye, a concept, and expressing it in one piece.
But it's not so simple in this medium. One piece, or a sequence? If a sequence, how many pieces? And how will I achieve visual uniformity across them? And what if I'm not happy with one, or all?
I'm curious to hear how other 3D artists approach this dilemma.
Comments
Creativity comes from constraint in a lot of cases. Norman Rockwell needed to work to a certain aspect ratio, because he was so often working to produce magazine covers. Then he would have a theme in mind for that issue of the magazine - school days, or patriotism, or Christmas, etc. And then he would interpret that in his own style.
So find a contest or something that imposes some limits, and work from there. It will help you learn to give yourself rules saying I want to make this using this and this. This can help you learn what style you like to work with, and what kind of visual stories or abstractions interest you.
That's an excellent point. The hard part, I suppose, is constraining oneself if no one else is doing it. That is a skill in itself, I think.