How do I morph one surface texture into another in the animation program

I'm just now playing with animations. I'm wanting to morph (cue Power Rangers theme song) a human into a werecat as an animation. I can get the character to morph his shape fine during the animation, but I cannot get it to go from a human skin to the G2M fur. The character has whatever surface is applied at the beginning of the animation and I can't get it change in the middle of it.. Can someone tell me what I'm doing wrong.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited December 1969

    DS isn't officially set up to support animated materials. That said, you can do it with Shader mixer by getting the time from a Variable brick and using that to control a blend between materials (or to modulate the effect of a mask for an effect that spread from one area to another rather than fading in across the whole surface at once) - though that does of course require having both the human and cat materials in the form of a Shader Mixer network. Another approach would be to render a sequence with each skin and blend them in your editor (you could even use the Shader Mixer to set up a third sequence, starting white and moving to black under the control of the time, and then use that sequence to control the blending of the other two).

  • edited December 1969

    How about duplicating the figure and setting each with the appropriate surface and then using the visibility function to fade one out and the other in?

  • edited December 1969

    Oh, and BTW, thank you for the reply.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208
    edited December 1969

    http://www.daz3d.com/forums/discussion/20008/
    may help with visibility
    otherwise if you are really keen consider buying Poser or Carrara both of which do animated textures
    http://www.xiberpix.net/SqirlzMorph.html is a handy little freeware for quick dirty morphing that is useful if not using just DAZ and other 3D content

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