How do I morph one surface texture into another in the animation program
asatruteacher_190444d615
Posts: 30
I'm just now playing with animations. I'm wanting to morph (cue Power Rangers theme song) a human into a werecat as an animation. I can get the character to morph his shape fine during the animation, but I cannot get it to go from a human skin to the G2M fur. The character has whatever surface is applied at the beginning of the animation and I can't get it change in the middle of it.. Can someone tell me what I'm doing wrong.
Comments
DS isn't officially set up to support animated materials. That said, you can do it with Shader mixer by getting the time from a Variable brick and using that to control a blend between materials (or to modulate the effect of a mask for an effect that spread from one area to another rather than fading in across the whole surface at once) - though that does of course require having both the human and cat materials in the form of a Shader Mixer network. Another approach would be to render a sequence with each skin and blend them in your editor (you could even use the Shader Mixer to set up a third sequence, starting white and moving to black under the control of the time, and then use that sequence to control the blending of the other two).
How about duplicating the figure and setting each with the appropriate surface and then using the visibility function to fade one out and the other in?
Oh, and BTW, thank you for the reply.
http://www.daz3d.com/forums/discussion/20008/
may help with visibility
otherwise if you are really keen consider buying Poser or Carrara both of which do animated textures
http://www.xiberpix.net/SqirlzMorph.html is a handy little freeware for quick dirty morphing that is useful if not using just DAZ and other 3D content