Negative values on Positive Bump Slider
Kevmann
Posts: 60
I'm kinda of confused here. Usually, the Negative Bump parameter is zero or a negative value (like -0,05) and the Positive Bump is a, well, positive value (like 0,05). But I was checking some skins (like the great Maxim character by Male-M3dia) and saw negative values for the Positive Bump (in Maxim's case, negative Bump is zero and Positive is -0.015). Is the map inverted someway? There's is a specific reason to use the negative value on the Positive Bump?
Thanks in advance.
Comments
I don't know why the materials are set up that way, but there's no reason not to do it - minimum is the value where the map is black, maximum is the value where the map is white, shades of grey are interpolated between the limits; making min negative or zero and max positive or zero is a useful convention for human readability, but not functionally required.
Got it!
Thanks for the help!
Such events can also happen if shaders come out from the shader mixer where bump and displacement configurations are a bit....
....
....
weird?