I was actually inspired by this topic to render this magic shoppe.
This is the Carrara version but unfortunately Hitfilm often drops frames from Carrara renders and I didn't realise until I had permanently deleted them
For this update, I started adding plants. I used two types of grass. I replicated some grass plants that I modeled. I also used Carrara hair to create some grass near the foreground. I duplicated the terrains, redused resolution, then converted to vertex objects. Selected where I wanted plants, inverted selection, deleted, and saved the result. Then I replicated plants on the reduced terrains or grew hair on them. You can find the plants at my Sharecg site. https://www.sharecg.com/pf/full_uploads.php?division_id=0&pf_user_name=diomede&pn=2&s=dd
For this update, I started adding plants. I used two types of grass. I replicated some grass plants that I modeled. I also used Carrara hair to create some grass near the foreground. I duplicated the terrains, redused resolution, then converted to vertex objects. Selected where I wanted plants, inverted selection, deleted, and saved the result. Then I replicated plants on the reduced terrains or grew hair on them. You can find the plants at my Sharecg site. https://www.sharecg.com/pf/full_uploads.php?division_id=0&pf_user_name=diomede&pn=2&s=dd
Looking great, I prefer the blue stream that you had in the original render !!!
Misty - very cute little wizard guy. I often refer to Cripeman tutorials. Miss him.
Bunyip - thanks for the comment on the landscape. Something I find interesting, the shader for the stream has not been touched. The reason it looks different is driven by the backdrop/sky used in the scene because the water shader I applied has some reflectivity.
Here is another WIP. I am struggling with the sky. I want a starry sky with no moon. Dart's starry sky, right? Usually the answer in a case like this (thanks, Dart). Just not getting the results I want for this particular scene. So I decided to make a star field and tested dropping in background. I duplicated a vertex sphere and scaled up the duplicates within the same model. I replicated some white primitives with white glow on the multilayer sphere. After making the holder invisible, and background black, I rendered out a 2 x 1 aspect ratio render to be used as a 360 degree starry sky backdrop. The problem again was that the 'stars' were larger than I wanted when instered in my scene background. Fortunately, the backdrop menu has a tiling option. In this case, tiling at level 3 got the 'stars' to appear about what I wanted when placed in another scene. Then I thought about Bunyip's comment about the stream. So, I started a new empty scene, rendered just my desired sky using tiling but did not do spherical; instead I rendered to same dimensions as my final scene. In my main scene, I place a blue color in the background so the stream can reflect, and the black/white starfield in the backdrop to appear as the sky.
BOTTOM LINE: Used starfield render in backdrop to get starry sky, and used blue color in background to get stream color reflection.
More to do - anyone guessed the scene yet?
dd01 test render insert sky backdrop and blue background.jpg
2000 x 1125 - 225K
dd02 creating the domes for star field.jpg
1798 x 992 - 275K
dd03 insert 360 render in background and tile to correct size stars.jpg
Misty - very cute little wizard guy. I often refer to Cripeman tutorials. Miss him.
Bunyip - thanks for the comment on the landscape. Something I find interesting, the shader for the stream has not been touched. The reason it looks different is driven by the backdrop/sky used in the scene because the water shader I applied has some reflectivity.
Here is another WIP. I am struggling with the sky. I want a starry sky with no moon. Dart's starry sky, right? Usually the answer in a case like this (thanks, Dart). Just not getting the results I want for this particular scene. So I decided to make a star field and tested dropping in background. I duplicated a vertex sphere and scaled up the duplicates within the same model. I replicated some white primitives with white glow on the multilayer sphere. After making the holder invisible, and background black, I rendered out a 2 x 1 aspect ratio render to be used as a 360 degree starry sky backdrop. The problem again was that the 'stars' were larger than I wanted when instered in my scene background. Fortunately, the backdrop menu has a tiling option. In this case, tiling at level 3 got the 'stars' to appear about what I wanted when placed in another scene. Then I thought about Bunyip's comment about the stream. So, I started a new empty scene, rendered just my desired sky using tiling but did not do spherical; instead I rendered to same dimensions as my final scene. In my main scene, I place a blue color in the background so the stream can reflect, and the black/white starfield in the backdrop to appear as the sky.
BOTTOM LINE: Used starfield render in backdrop to get starry sky, and used blue color in background to get stream color reflection.
More to do - anyone guessed the scene yet?
its low contrast berween light and dark., having trouble seeing it.
For this update, I started adding plants. I used two types of grass. I replicated some grass plants that I modeled. I also used Carrara hair to create some grass near the foreground. I duplicated the terrains, redused resolution, then converted to vertex objects. Selected where I wanted plants, inverted selection, deleted, and saved the result. Then I replicated plants on the reduced terrains or grew hair on them. You can find the plants at my Sharecg site. https://www.sharecg.com/pf/full_uploads.php?division_id=0&pf_user_name=diomede&pn=2&s=dd
a classic scene Diomede - reminds me of a mediavel illustration from a Book of Days - without the people of course!
Vegetation and grass superb! Maybe a replicated fog primitif on the terrain ?
I was actually inspired by this topic to render this magic shoppe.
This is the Carrara version but unfortunately Hitfilm often drops frames from Carrara renders and I didn't realise until I had permanently deleted them
not an entry, just me having fun
another classic Wendy yes you are allowed to have fun :) what other forums are you speaking off btw
@Diomede, thank you for the kind comments on my work!!!
Yes the caustics add to the render time but sometimes not a great deal. I had great success a few years ago with a ballerina scene (15 v4?s) where I made the entire floor of the ball room refceltive , then tweaked the caustics and then rendered without reflections so you werent aware of the floor reflection
Thank you for the comments and suggestions, Misty and Andrew. Always most appreciated. I will be adding some characters near the birdbath. Hopefully, I can improve the lighting at that time to emphasize the foreground. I also hope to add a few more details, such as a small footbridge and flagstones to enhance the stairs next to the stream.
For this update, I started adding plants. I used two types of grass. I replicated some grass plants that I modeled. I also used Carrara hair to create some grass near the foreground. I duplicated the terrains, redused resolution, then converted to vertex objects. Selected where I wanted plants, inverted selection, deleted, and saved the result. Then I replicated plants on the reduced terrains or grew hair on them. You can find the plants at my Sharecg site. https://www.sharecg.com/pf/full_uploads.php?division_id=0&pf_user_name=diomede&pn=2&s=dd
coming together very nicely .. great use of Carrara hair and the terrain looks great
This one I rendered out the image then hid the foreground models and rendered again to combine in post in PSE20
I modelled all but Harpet the clown, the cow and terrain n tree.. also used Darts starry sky.
Stezza - killer klowns from outer space - hilarious concept - would not want to tbe the little green person who encounters
I never thought of that... lol
my idea for the render was a clown at the end of his night gig scaring the kids with his magic tricks and remote controlled model UFOs when an actual UFO appears and he is none the wiser .. lol .. just worried about the mozzies.
and then after doing the above it was into this one...
Why?
modelled the bus and the barrier fence for the side of the road and added the double white lines.
Tortoise was from daz Store and the chook from CP when it was there, the road I can't remember where I got that from but I retextured it anyways. The bus stop isn't a bus stop but a prop from the Japan Gardens as is the rock. Used surface replicators for the trees and grass and Kramp is Nursoda's from Renderosity.
and then after doing the above it was into this one...
Why?
modelled the bus and the barrier fence for the side of the road and added the double white lines.
Tortoise was from daz Store and the chook from CP when it was there, the road I can't remember where I got that from but I retextured it anyways. The bus stop isn't a bus stop but a prop from the Japan Gardens as is the rock. Used surface replicators for the trees and grass and Kramp is Nursoda's from Renderosity.
Kramp is calling on Nosfertau for an appearence - kweepy as!
Comments
ya know its nice when ya spend extra time on a detail and someone notices the effort
I was actually inspired by this topic to render this magic shoppe.
This is the Carrara version but unfortunately Hitfilm often drops frames from Carrara renders and I didn't realise until I had permanently deleted them
not an entry, just me having fun
all the renders look awesome BTW
sadly it's not easy for me to comment on this forum though I try
pity the mods simply cannot limit me to the Carrara forum instead, I would actually be quite content with that, no ferals here
i dont understand what there problem is, afaik you've never busted the tos
the thunderdome
Another progress report for my terrain project.
Here is my previous stage.
And here is my current update. More to do.
For this update, I started adding plants. I used two types of grass. I replicated some grass plants that I modeled. I also used Carrara hair to create some grass near the foreground. I duplicated the terrains, redused resolution, then converted to vertex objects. Selected where I wanted plants, inverted selection, deleted, and saved the result. Then I replicated plants on the reduced terrains or grew hair on them. You can find the plants at my Sharecg site. https://www.sharecg.com/pf/full_uploads.php?division_id=0&pf_user_name=diomede&pn=2&s=dd
wip Wizzie
looking for his spare wand. needs walls. and magic
Looking great, I prefer the blue stream that you had in the original render !!!
Definately needs a wand and some magic fireflys. Looking good !!!
Carrara fireflies
time to hit those cripeman tutorials again
Misty - very cute little wizard guy. I often refer to Cripeman tutorials. Miss him.
Bunyip - thanks for the comment on the landscape. Something I find interesting, the shader for the stream has not been touched. The reason it looks different is driven by the backdrop/sky used in the scene because the water shader I applied has some reflectivity.
Here is another WIP. I am struggling with the sky. I want a starry sky with no moon. Dart's starry sky, right? Usually the answer in a case like this (thanks, Dart). Just not getting the results I want for this particular scene. So I decided to make a star field and tested dropping in background. I duplicated a vertex sphere and scaled up the duplicates within the same model. I replicated some white primitives with white glow on the multilayer sphere. After making the holder invisible, and background black, I rendered out a 2 x 1 aspect ratio render to be used as a 360 degree starry sky backdrop. The problem again was that the 'stars' were larger than I wanted when instered in my scene background. Fortunately, the backdrop menu has a tiling option. In this case, tiling at level 3 got the 'stars' to appear about what I wanted when placed in another scene. Then I thought about Bunyip's comment about the stream. So, I started a new empty scene, rendered just my desired sky using tiling but did not do spherical; instead I rendered to same dimensions as my final scene. In my main scene, I place a blue color in the background so the stream can reflect, and the black/white starfield in the backdrop to appear as the sky.
BOTTOM LINE: Used starfield render in backdrop to get starry sky, and used blue color in background to get stream color reflection.
More to do - anyone guessed the scene yet?
wip2 wizzie
turbulent lightsphere
its low contrast berween light and dark., having trouble seeing it.
you had me at the lolling tonue Mysty!! Great angle for a little wiz. Tongues must come into play more often in three d work I always forget!
a classic scene Diomede - reminds me of a mediavel illustration from a Book of Days - without the people of course!
Vegetation and grass superb! Maybe a replicated fog primitif on the terrain ?
another classic Wendy yes you are allowed to have fun :) what other forums are you speaking off btw
great effect Mystiara - magical :)
@Diomede, thank you for the kind comments on my work!!!
Yes the caustics add to the render time but sometimes not a great deal. I had great success a few years ago with a ballerina scene (15 v4?s) where I made the entire floor of the ball room refceltive , then tweaked the caustics and then rendered without reflections so you werent aware of the floor reflection
sorry to not be around EOFY has caught me!
Thank you for the comments and suggestions, Misty and Andrew. Always most appreciated. I will be adding some characters near the birdbath. Hopefully, I can improve the lighting at that time to emphasize the foreground. I also hope to add a few more details, such as a small footbridge and flagstones to enhance the stairs next to the stream.
coming together very nicely .. great use of Carrara hair and the terrain looks great
I don't think we use enough of Nursoda's stuff in Carrara renders... they work so well
keep it coming
I never thought of that... lol
my idea for the render was a clown at the end of his night gig scaring the kids with his magic tricks and remote controlled model UFOs when an actual UFO appears and he is none the wiser .. lol .. just worried about the mozzies.
phew! lol
got that one in the ballpark .. thanks @Diomede
Dance magic dance. my brain is hearing David Bowie sing 'dance magic dance'
now I'm in semi lock down.. my mind is in clusterf@#k mode
which I guess is no different to any other time
Magic in the City
Modelled the dog, rabbit, hat, wand truck, toilet paper, cow and game board & tokens also used Stonemason's city and 3Du toons V1
and then after doing the above it was into this one...
Why?
modelled the bus and the barrier fence for the side of the road and added the double white lines.
Tortoise was from daz Store and the chook from CP when it was there, the road I can't remember where I got that from but I retextured it anyways. The bus stop isn't a bus stop but a prop from the Japan Gardens as is the rock. Used surface replicators for the trees and grass and Kramp is Nursoda's from Renderosity.
that's abolutly bwilliant Stezza! I am in awe - terrific idea and execution
ah the old cluster#%^&**&^ under the bed trick.
we'll be okay as long as we don't breathe, laugh, dance or sing!
have a pfizer booked 19th june thinking might just drop in on them!
Kramp is calling on Nosfertau for an appearence - kweepy as!
~ And