a glass tiles ball
shlomi laszlo
Posts: 250
it's all done with procedural shaders
thanks for any feedback
glass_pool_tiles1.png
1024 x 768 - 675K
Comments
is pretty :coolsmile:
Very nice. Now you have to try it with caustics! ;-)
i think i have causitcs in the render,
but the light is outside and the only thing
else that is out side is a background bi gradient.
so there isn't anything to cast shadow on.
thanks for the comeback.
If there's nothing (like a ground plane) for light reflections/translucency to be cast on you can probably cut down on render time by turning the caustics off. Not sure by how much, but if it's not doing anything visible you might as well turn it off. :)
Also - this might look really cool with some stuff in the scene (or maybe an HDRI background) to reflect. I like it a lot. :)
this time in a room,
with a bulb light inside it.
Nice looks good
Very nice shader! I just love it!
I also like the room shaders. It all has such a wonderful, artistic and sort of painterly appearance. Rock on!