subsurface shading comparison
![dragonfall1221](https://secure.gravatar.com/avatar/0e90de15dcb5f0b6ea551fbbd77fbcaa?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F0e90de15dcb5f0b6ea551fbbd77fbcaa_100.png)
Finally started trying to understand subsurface shading with Age of Armor's subsurface base. The two figures are both rendered with UberEnviornment at 100% intensity (though why the background of one is brighter than the other I can't tell you, my DAZ is funky that way).
I'm noticing some artifact on her head, shoulder, and chest. I haven't found a way to get rid of it. Does anyone have any tricks?
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/7e/35470d95609422303e88b38ec60075.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/7e/35470d95609422303e88b38ec60075.png)
subsurface_shading_comparison.png
1092 x 602 - 485K