Face, eyebrows textures - how does it work?

kpttkptt Posts: 11

I'd like to know how some things work in DAZ. In my case. I have some character. Normaly eyebrows are included in face texture, but there's an option allowing to remove eyebrows and apply them once again this time as an seperate object in the scene. As far as I know when I use different kind of "script" for adding shadows, blushes it triggers creation of new face texture within DAZ.... And to this point more or less I know what's going on. The thing Im unterested in is - how eyebrows are applied in this case. I checked and I don't see any texture specified in the sufrace tab for object eyebrows... How does it work? I wanted to use eyebrows from different character, but they are too thick and I don't know how to make them lighter, (make them flat, to shrink them on X axis) I tried to use geometry tool, but I'm not quite content from effects. And one more thing - how can modify scripts?

Comments

  • GordigGordig Posts: 10,053
    edited June 2021

    Characters that include fibermesh eyebrows - i.e. brows that are a separate prop - will typically also include textures for those brows. You can also apply hair shaders. You would also have to select the brow object in the scene tab rather than the figure they're attached to. 

    Post edited by Gordig on
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