Some alternatives to achieve this shape?
![joseblandon](https://secure.gravatar.com/avatar/f1717a91c0afacdb09759410601aa046?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ff1717a91c0afacdb09759410601aa046_100.png)
in New Users
Hi. I'm new in this field. I have a question. How this result on the human body parts (lkind of sharp edges instead of round) can be achieve? Is this a shader, a skin map or what?
Thanks in advance for the guidance.
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/b4/8d19b1893231c6b2e3c3c47f04f4db.jpg)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/b4/8d19b1893231c6b2e3c3c47f04f4db.jpg)
HumanAllocationOfSpace-Bronze-ScottEaton.jpg
1638 x 2048 - 825K
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That is an original model, it isn't something that could readily be achieved by modifying an existing figure (not impossible, but it would require quite a bit of work).
THANK YOU! You did already confirm my initial toughts.
You can get a (very) little way there using Koori (G8M) and a little Frosty and Dwayne dialed in along with the use of some body part adjustment morphs. When doing so, I got the arms and legs to sort of resemble the Scott Eaton sculpture. The hands, feet, and head remained human (though stylized.)
Here's a sample that I put together yesterday. The posed abstract figures don't really show the angular lines in the limbs as much as I'd like.
Lee