Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
My pleasure, I'm using it as we speak!
One thing though, it is said in the PDF that you should not use unique character morphs and only use the default G3-8.1 while zero'd at the world center, but I broke two of those rules with magnificent results, I attribute this to the excellent script auto zeroing the character's position upon completion of the save, so I was able to use the DForced hair on a posed unique character far from the world's zero'd center!
I haven't tried clothing yet, but hopefully, I can get the same results! Thanks again for this product!
Yeah, I tried to account for most problems. I am glad it worked for you but it might not in all cases.
True, I just hope I don't come into contact with those snags and if it does, I would not hold it against this product in the least!
Thanks. I am glad you like it.
BTW, This was actually a user request.
Hmmm.... What about JCMs? Is it possible to create joint control morphs using this tool?
Tim
Maybe? I don't know. You can create morphs, but I find it hard to see how you would create the simulation where the result would be good JCMs. However, I am not a clothing maker and don't have the relevant experience with creating JCMs.
Straight to my cart. Haven't tried it yet but I'm sure it will be a mainstay. Your posted video was great and really the best selling tool. So much better than just a text description.
Thanks for creating this.
You're welcome! I am glad you like the video too.
This post is linking to the dForce2Morph product page so that it will list this thread in its forum references.
I am trying to use this to generate a hair morph from a frame in an animation, and the exported .obj does not match the geometry of the hair for some reason.
So I always get an error popup that says: "Cannot find morph: morph name", and these log messages:
EDIT: I am pretty sure this can be made work by setting the tesselation to 0 or something like that. At least that way I can manually create morphs for that hair, so I guess its just a matter of finding the right settings to make the dforce2morph script work.
Weird. The script correctly sets the resolution level to base before exporting and then reimports it. Try setting the resolution manually before running the script.
The Hair does not have any resolution level other then "Base", so setting that alone is not enough. I just tried again and dforce2morph works with that hair when I set the line tessellation level to 0 (I set both rendering and viewport, I assume only rendering is enough, but I don't know).
EDIT: This is the hair: https://www.daz3d.com/dforce-virgin-hair-for-genesis-8-females
Is it even possible for users to create morphs for strand-based dForce hair????
I don't think that hair is strand based. And if it is then it's possible to create morphs for strand based hair since I have done it just a day ago for that hair.
I can confirm dForce2Morph works with the Virgin hair. And Yes, it is strand-based hair. The FAQ even talks about that it is polylines.
I've just bought this script and the first question I had as I loaded my G8F and a dress was, will the created morph only fit the character it was morphed to when the script was run? Well, I've just answered that on my first test run. I loaded a base G8F, a dress, a pose and simulated. I saved the pose and the morph and loaded a new scene. This time I deliberately loaded a quite heavy, voluptuous character and the same dress. I posed her and dialed in the morph and, voila, the dress fits all the ample curves.
So far, so good. It wasn't a very demanding pose but the results are encouraging although not perfect (the dress folds are a little crumpled). I didn't want to have to create separate morphs for every character in my library as that would take more time than just running dForce on a scene-by-scene basis.
Just to add a further comment on my tests. It occurred to me that once the morph is applied, using clear in the dForce simulation settings will clear the drape to the morphed state, not to the A-Pose, so a quick drape without animation or reverting to memorised pose clears that crumpled look. As I said, not perfect but it looks like a time-saver.
I have found clothing with one surface is more difficult to use with it.
I mostly make sitting morphs with it and if one piece the character cannot move the upper torso at all and must maintain a zero pose there.
Too many times it changes a bit so applying the morph to a seated figure the torso and sleeves move off the character.
Use the vanilla Genesis 8 Female for dForce2Morph. It should work, with smoothing perhaps, with other characters.
I think that is exactly what I did. What you call "vanilla" is what I called the base G8F so I used that to create the dForce morph and then loaded my character and the same clothing, posed her and dialled-in the morph. As I explained - it does come out crumpled on a character (even with smoothing applied) but at least it fits (with a little tweaking). The advantage of running a second simulation on the already morphed garment is that it drapes from the morphed state so no need to revert to memorised pose or the timeline.
Love it! I finally broke down and picked it up. I had been doing it manually and this makes things soooo much easier.
Kudos and a big Thank you for yet another oh so useful product!
Ok, good, we are talking about the same thing.
You're welcome! I am glad you like it!
Yes, it sure is fast and much easier than doing it manually.
Bought your dF2morph product as well :)
Looking forward to testing it in coming months. Made so many of own morphs, and looking forward to seeing how I can use. Thank you for making this.
Thanks @Barbult!
You're very welcome! Enjoy!
If you ever decide to do an update to this product, I have a couple enhancements for you to consider: