Since i recently bought a Kinect for XBox One ( which i call V2) and the PC interface,
i will write the same type of software for it
it's 2 things,
1 - a PC-Only .exe app which obtains the poses from the kinect ( i call it the kinect server )
2 - a Daz Studio script which launches the kinect server and animates a stickman according to the kinect poses
that same script is then used to convert the stickman animation into a daz studio figure animation
---
it was mostly compatible with pre-genesis figures, but possibly works with Genesis 1, 2 and/or 3
demonstration videos for the kinect-for-xbox 360 here: https://www.youtube.com/user/mcasual/search?query=Kinect
Comments
The software for the kinect 360 ( which i call kinect version 1 ) exists , this forum thread was about that version
https://sites.google.com/site/mcasualsdazscripts4/mcjkinectkit001
Since i recently bought a Kinect for XBox One ( which i call V2) and the PC interface,
i will write the same type of software for it
it's 2 things,
1 - a PC-Only .exe app which obtains the poses from the kinect ( i call it the kinect server )
2 - a Daz Studio script which launches the kinect server and animates a stickman according to the kinect poses
that same script is then used to convert the stickman animation into a daz studio figure animation
---
it was mostly compatible with pre-genesis figures, but possibly works with Genesis 1, 2 and/or 3
demonstration videos for the kinect-for-xbox 360 here: https://www.youtube.com/user/mcasual/search?query=Kinect
UPDATE
my interface for the XBOX-One-Kinect-Sensor to Daz Studio started showing promising signs
( a PC-Only .exe app + a daz studio script )
i was aiming for a release tonight BUT i prefer releasing something very usable .... in May 2017
here you see the second test where the stickperson started moving ! under the Kinect V2 sensor control that is
Note: if you have the XBox One kinect sensor and your PC has the proper USB3 interface ( lots of compatibility worries there )
then these days, if i understood well, since Microsoft gave XBOX One owners the PC-adapter for free,
if you look on ebay, you can get it for $15 Brand new in the unopened package,
a few months ago it was $65 for a used one and some people were trying to sell them for $100 and more
The XBoxOne Kinect sensor itself is about $65 or $35 if you're lucky, but some sell them $100 and more
Looking forward to your V2 version. Any update on this?
i got a bit distracted ( weeks ! )
but i will come back to it,
if you check me gallery at deviantart you can see where i was earlier in the summer
it basically works like the V1, but i want the V2 to detect and prevent poses that dont make sense ex : inverted feet, super-twisted forearms
https://mcasual.deviantart.com/gallery/?catpath=/&edit=0&q=kinect
i completes say 90% the guitar prop i made recently ( one of the distractions from the kinect v2 project )
after i post the guitar on my site and/or the shareCG store
i'll complete the kinect V2 kit
i came to find out about the kinect progress, but am blown away by the guitar... wow, she's gorgeous!
(and yes, I'm pretty certain it's a 'she' - puurdeee )
looking forward to your kinect progress when you get to it!
--ms
Thank you for the update. No need to hurry! I highly appreciate your work. Take whatever time you need.
THX
Kinect V2 Kit was released yesterday June 16th 2018 !!
Beta ... but i shall improve it this summer
https://www.daz3d.com/forums/discussion/259466/kinect-v2-kit-for-daz-studio-mocap-first-beta-pcwin#latest
it's compatible with genesis 8 female?
I ask why I tried the Xbox 360 with that base and the character moved quite a bit.