Plugin exporting all facial morphs causing long Maya import times (30+ minutes)
mostlyhuman
Posts: 93
I have so much content that it takes a very long time (about 35 minutes on my decently fast laptop) to import a single figure into Maya with the plugin because there are hundreds of facial expressions that the Daz to Maya Bridge plugin force-exports from Daz Studio causing Maya to have to extract and create blendshapes for each and every one causing the long import time. Can you possibly make it where it uses the last-used morph export rules from Daz Studio's fbx exporter so these can be more easily controlled with .csv morph lists? This would also help for general morph export customization in addition to fixing the forced expression exports.
Post edited by mostlyhuman on