Issue with Daz Studio to max bridge toe rigging
dvucenik_3d45073a3e
Posts: 0
I am new to daz studio. I am trying to use the bridge to export the rigged character to max 2021 (tried with genesis 8, 8.1 and 3 models). Everything goes fine (except textures but that was discussed in other posts here in the forum) except the rigging on the toes. The toes do not follow the rotation of the rest of the foot properly when posing in max. Helper objects used in toe rigging are invisible in the scene. When I select the these objects, I can see that they are using position and orientation constraints, but no matter how I switch the parameters, toes do not behave properly. Did anyone else encounter this problem and if so how did you fix the issue?