chewing gum pants in Genesis 2
Hi,
I am bringing m4 clothes over into Genesis 2. The shirt works fine. The coat works fine. Auto fit is doing its magic. However when I bring the pants (or more accurately the britches) over, the legs of the britches stick together as if glued with rubber cement or chewing gum. I tried a different model of britches but it behaves the same way. I went searching through past posts in the forum but could not find any reference to this problem - though since it happened to both clothing items it might be a common occurrence. Enclosed is screenshot.
Also, I don't know if it is important but even after Autofit I had to move the bottom of the britches to align with the legs. Could this gummy effect have something to do with the bones ? I tried searching in that area but I don't know enough about it - actually I know almost nothing about it...Help
Thanks for looking over the post.
starboardtack
mac-mini 2.3 Ghz. 8 gigs mem. Os 10.9.5
Comments
- it sort of looks like the mesh of the inner thighs have crossed the 0 of the x axis before being applied to the bones. If so, that would explain why the inner side of the britches' upper right side is following the left thigh bone, and vice versa. Maybe the conversion of the M4 legs pushed the thighs too wide?
- I did a test with the M4 basicwear shorts to G2 male base (see attached) just to make sure the autofit works in principle.
- it could be something about the mesh of the britches such as the thighs are too close to the x axis in default position
or
- it could be something about the G2 character morph you are using
Are you using the britches on the base G2 male, or on a character?
I'm not really an expert in this, but maybe each leg is partially weight mapped to the other? I've had weird issues like that with auto-fitting puffy things before, where it wasn't sure which part belonged which leg so it criss-crossed the weight maps when it projected them and it looked a lot like this.
Try
1. selecting the "actor" part of the pants
2. going into the modeling room
3. selecting animation mode
4. click on the weight painting brush
5. and then selecting one of the thighs in the bone drop-down. Only one thigh should "light-up."
If that's the problem, I'm not sure of the exact method of fixing it but I'm sure someone can help. If that' not it, I have exhausted my knowledge. :)
It looks to me like the pants legs are wide enough that the mesh overlap is confusing DS's conversion. You'll have to restart DS so it doesn't reload the borked version.
Then redo the autofit, but before you fit the pants, widen the legs of G2M so the thighs are well apart, and before autofitting the pants, pose them with the legs wider as well.
Thanks guys,
I will try all the suggestions and let you know.
Starboard
Have had a few similar problems in the past especially with multiple layer clothing, tried using the Model Room to fix but one time made more of a mess than what was initially the problem. Ended up doing the setup in DAZ then saving as an obj.
Will need to try Sickle's advice next time around !!!!!
Let us know how you are going with it.
EURIKA !
I tried everything..separated the legs. Went into the vertex modeler and moved the vertexes away from the inner thighs.nothing worked. Tried exporting as Car. and importing again..nothing.
Finally... just put the pants into the scene and then added Gen 2 but instead of choosing M4 and pants, instead left it "Unsupported" and for type "full body". Just dumb, trial and error, closing your eyes and hoping luck. But it works.
Hope this helps somebody else. I posted two images - not sure both will come through.
Starboardtack
Great detective work, even if it is trial and error. We have a thread dedicated to "best practices" for using Genesis and Genesis2 figures and content in Carara. Would you mind posting a brief description of your problem and solution there with a link back to this thread?
http://www.daz3d.com/forums/discussion/45361/
Finale,
Tweaked the fit and it seems to be working fine.
Starboardtack