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This seems to confirm what I thought, the first plant was meant to be a new sprout it looks like?
Hello,
an interesting WIP you threaded here :-)
challenging what I saw so far, great works and I'm glad that I've found again some more spare
time next to my job. At this weekend I read and re-look the past posts, and it's getting closer (-:
@ntotor: I like that back light in your scene and the dragons silhouette.
@Fhalo: The first version of your work was wonderful, decent and expressive.
Guess only a work with some deeper meaning can win here this time.
I think in your second version the skulls over-expose this idea and the type of lower
doesn't fit in at all.
@evilproducer: Recently you've told me it's not really a contest concerning lights.
Yes, but also no :-)
I think working at DOF is much more than setting fstops and focal distance.
The light has a big impact how you see and feel the depth. So is also the perspective and the focal
length very important. Perhaps I'm looking too much through a lense of photo camera, but hey...
@all: Damn, do you know how much trouble it can be to work with DOF in Poser?
It can be hell to render or even to get a peek rendering within a unpredictibale crashing Poser and/or
infinite looping firefly. I discussed this issue at renderosity and runtimedna, but no good solution I've
found so far, though they've been very helpful tips.
I'll rebuilt my scene decisions in DAZ Studio :-/
Do you have ideas how I could as far as possible take everything from the Poser scene to DAZ?
Thanks in advance
Thanks. The smoothing modifier had resolved that pokethrough, but I guess it came back without me noticing it. Fixed it, now trying to figure out what to use as a pedestal. I might try using a primitive if I can't find an appropriate prop. I'm also wondering if there's something I can do on the Surfaces tab that'll make the Cro-Magnon (caveman) look more like a model (wax, plastic, plaster, etc.) and less like a living being. My guess is that there probably is something--but that it won't make a difference in this image since he's out of focus. I did choose the default DAZ shader instead of the Human Surface one for him, but that didn't make him fake enough, I guess.
The DOF is okay, though? Any comments on the lighting?
Alright, been doing some more work on my entry....here's a brief rundown of what's changed in this WIP:
1) I ditched the original 3:4 landscape view for a 1:1 square view, eliminating the free space on the left side (I had to reposition both the vampire and the other lady
2) Reworked the expressions on the vampire and the lady in the back.
3) Changed some materials so they weren't so glossy (particularly the vampire lady's outfit).
4) I also gave the 'victim' a different outfit (not sure why I thought it would be a good idea for the victim to be wearing body armor....)
5) Finally, I noticed that the vampire lady's right hand was bent at an odd angle, so I fixed that as well.
Things still to-do:
1) add in some kind of background behind the windows (right now, it's nothing but white back there)
So, any other suggestions?
Title: Ray of hope
Comment: From the darkness of the battlefield comes ray of hope
Inspiration: Battle of Britain museum
Software: Bryce 7.1 Pro
Post Work: None
Tutorial:Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen. Brycetech: Streaming Lights
Models:None
Textures:Bones0031,cgtextures. Pile of bones and skulls,http://www.stockvault.net/photo/96483/pile-of-bones-and-skulls
Work To Do:
Feedback: Thanks to everyone for your comments. Decided to go back and make the image simpler. Chaged the angle of the light, removed skulls, make the plant look more like a new grown stub. Reduced the DOF by small. I've uploaded image in colour & back/white.
I'm aiming for people to thing about the image rather than giving too much away, or make it too easy.
Any comments?
I love the b;ack and white one, but then I am a sucker for monochrome work. In this context I think it makes more of a statement somehow.
Hello,
@Fhalo, that rocks. The black and white like chohole mentioned already emphasize the statement and furthermore it adds to this contrary atmosphere between hope and hopelessness. I like that you chose to keep your image more secret in it's meaning. I guess when you show up with everything in plain sight it can get boring.
@Cyonix: I'd suggest you to re-frame your image and change the perspective. Why not a 2:3 portrait from slightly next to the tables edge. A more lower perspective here could you get more dramatic effect. I think plain white (like light) in the background of the windows is okay. btw did you think of putting some light behind the windows to cast colored light rays through the windows?
My feeling on this, is that I like the angle and the concept. I do think you need to tone down the effect a little as it looks like a miniature to me. The other thing you may want to try if you have the time- only if you feel you have the time mind you- is try a versio where the focus is on the guy such as you've done, but try one as well, where the dragon is in focus and the other elements are not, and see which you like better. It's all up to you of course. It can work either way.
I played around with focus on the picture I did with the dirigible. One version, I went with the focus on the woman on the street, and another with the dirigible. I ended up liking the the focus on the dirigible because I decided that was the thing I wanted the viewer to really see. (Could be a bit of vanity on my part because I was really happy with the shader driven ribbing on the Dirigible's skin.)
I completely agree! I think lighting is very important to DOF. Heck, for all images. ;-) I just wanted to point out, because it seemed as some were getting frustrated with lighting that theprimary focus of the challenge was manipulating the DOF from within your rendering software. I do not run the contest, I do not judge the contest, but Jaderail indicated that the thread was getting off-topic with the lighting tips.
http://www.daz3d.com/forums/discussion/5084/P225/#76027
Hello evilproducer,
yes, indeed back than it got slightly out of topic and like I can see from your recent Zeppelin renderings you know these impact of light and perspective quite well.
---
PS: I've got a solution for transition of my scene from Poser to DAZ Studio, without loosing too much. Guess that was off-topic, though it's my contest entry... nevermind.
I'd made another try ...
Title could be: "How to know she is the one" ;)
Comment are welcome
@evilproducer thanks, I will try to look at this.
Next to the one head aching/ex-poser scene I've been doing this here.
DOF is a little bit of a problem here, perhaps I balanced it too much in favour for the crows.
What do you think? Do you have any suggestions for me? Thanks in advance... :-)
Edit: Why is an image with a width of 800x get scaled down? Earlier this was the most which fit in.
Its scaling bad! My pictures get scaled down always to 602px? But I see here and there images larger
than that. How does this works and what's the max size?
So I'm going back for 800px, sorry for this over-editing of this one post....
We Still prefer a 800x800 max for the contest.
I got back to 800px....
Thanks Jaderail for your suggestion with the DOF. I thought so... indeed it would be better.
The reason why I didn't decreased the f-stop is that I'll loose the cities silhouette in the background.
Already yesterday I experimented with the render editor inside DAZ Studio and did a trans-blending of two renderings with different f-stops.
Is such an artificial DOF, based upon two different DOFs allowed? With a filter mounted at a lens - it's in the real world possible.
Like that test rendering here. Horizontal blending: left f-stop 300 and right f-stop 15.
It seems That will need to be Discussed with the Boss. We are not 100% on if built in postwork is allowed or not. I will get the answer posted as soon as I have it.
I think it's post-processing, because the rendering has been already done...
Thank you all for joining in this month. I have had lot's of fun and seen some Great ART. Four days to go. Lets see some of those renders you have not shown people.
We don't exclude postwork in all contests. but in some, like this one for example and the one on lighting, when it is how you do it within the program that is important, then obviously postwork should not be allowed.
But that is just my opinion. We now wait for an informed opinion from she who must be obeyed.
The idea is to produce the DOF within the program. This gives the biggest problems to Poser users unfortunately, because that is not an easy program to do DOF in, whereas both Bryce and DS do have good tools for using it.
Finish for today ...
I had a long battle against light, and light won ...
I'm definitely not happy with the head shape and how it render but I find there some improvement since the first render ...
@ntotor:Much improved, good work.
ntotor this picture looks better, good job.
Sorry, I can't resist ... You know: "a last one and i go to sleep" ...
So now I will go ... I hope ...
Something like this maybe?
A few quick comments on recently posted images...hope I didn't miss anyone.
Colpolstudios: I can't find anything wrong with the dragon picture either. On the other, watch the collision between the scorpion creature's feet and the floor. And maybe adding shadows would help, too.
Cyonix: Definitely an improvement over the original, which I already thought was good.
Fhalo: I like your latest work, and I prefer the monochrome one too. Very poignant. Although maybe it would be even better if it wasn't quite monochrome? Like maybe sepia, or not completely desaturated, or something like Schindler's List with only certain spots of color?
ntotor: Keeps getting better. I'd like to see stronger light on one side of her face than the other. Loved your first entry, by the way.
evilproducer: I think yours has improved a good deal, also. And I love the camera angle!
deloquencia: nothing specific to say about the technical aspects, but I like the fox. :) Nice work so far.
Thanks for the compliment.
Essentially the image with the focus on the airship was what I had posted a couple pages back except that I had added the sepia tint to it. The other image was focused on the woman. I was illustrating a point about what the artist wants the viewer to focus on. Between the two renderings, I would submit the image where the airship is in focus and the woman is not. The expression on the face is important, so I didn't have her out of focus to the point where her face was a complete blur, but as much as I wanted the expression, the airship is still the primary element I want the viewers eyes drawn to.
This came up at the very end folks so please forgive me if you think this was news you needed before now. Postwork is allowed in the contest, if you used the Camera DOF for the Render you can postwork it to get a better image.
Now, with that said I as the person running the contest would still prefer a Pure render. None of this will prevent any user from winning a prize. You still have time to postwork your work and replace them if you wish.
I will not be judging in this contest. This is a learning contest. If you did FULL DOF in postwork what would you have gained?
P.S. Just one more week until a NEW contest.