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Thank you Frank0314 and thank you to Jaderail, I used your tutorial on light gels in an earlier thread. I would put a link to it if I knew how to.
Perhaps just a bit of a crop? Like this somewhat. Remove large part of the bare hill, and leave the best.
Personally I would go into the materials settings on the left knee stocking fabric and adjust the reflection properties to tone down that specular reflect.. it gives a tiny impression of skin poking through.
Default settings for reflection type is often "plastic" which can give a very hard specular "bump" on small areas, often folds. Sometimes just setting to matte on will remove this... and if you screw up the settings the fix is "load a new stocking" so pretty reversable.
I like where you went with this.
Protecting his fallen rider
This is my second attempt at DOF. It is a work in progress. The angle is off. This time no Photoshop. All rendering is in DAZ Studio. It still needs tweaking. Any and all input is welcomed.
TonyCoe.. your farthest wall is still in focus.
Here is what I did to understand better. From camera view in tab, set up your camera. Then.. go to Perspective view. Pan this to see your scene area from a 90 degree vantage.
from there, open your cam and lighting pane and choose your camera. You should see a wire frame that shows you how your adjustments are working.
(none of this kicked in for me till I realized I was doing the same thing I did with my old Spotmatic F in the 70s, by other means)
TonyCoe, I did an example from my stock tut scene so it is the same environment. First image shows my DOF adjustment. Second shows how it looks in render from camera view. Notice how only the central chars are in sharp focus and the farthest cathedral walls have lost definition.
It isn't really "blurring", but a progressive loss of sharpness away from the focal point as a mimic of what our peripheral vision does when we focus on something with our eyes.
this could be a fun image.. change the camera view a bit, put a very tight focus on the drivers face, equip him with a silly grin 'expression", gripped knuckles, etc re the joys of driving. Change the effect of the image to show the 'act" of driving rather than the illusion of movement.
just a thought
Yes this is better, Good work :-)
Nice work Standfast.
Here's a slightly re-worked version of my ATAT scene from earlier in the thread. I added grass, and changed the angle of the sunlight. No postwork except to convert to .jpg
Nicely done
I'll try to follow up evil producers tip. As Jaderrain said more info is needed. When it comes to light and shadow there are always dreamlight videos that can help to get the general sense of it. but more in depth approach...Also I've made another image with the same concept but changed the clothes and the light to see if would look different. Also there is one with changed outfit and with postwork done in photoshop.
I think the main light you used in the first image you posted was fine. I was trying to suggest a way to lighten the harsh shadows without making them look flat. A nice trick, is to look at the direction that your main light is pointing. Place another light opposite your main light, so that the model that's supposed to receive the bounced light is between the main light and the second light. Aim the second light back towards the main light. In the case of your image, the bounce light should be between the woman and the embankment. I would make the light a grey/green color with an intensity of 20% to start with. Don't use soft shadows oin the bounced light for now.
Edited to add that this takes practice and the main focus of this contest is the DOF. If you find it difficult to get the lighting for this image, don't sweat it. The point is to have fun.
Okay, it's good to know the point of this contest ( which is DOF ) has been achieved. :)
...And to have fun! :-)
Could I have permission to switch my 2nd entry? the scene is the same but I found new boots and did a camo pattern thing on her pants.
If not, I understand.
Yay, you entered. :)
I see no reason why not. simply remove the older image and post the newer one.
Well there you go Standfast. I dont Argue with the nice lady with the big stick. %-P
Ok, thanks. Now though, I need to mess with a new project, cause If I keep fussing with this image Ill eventually ruin it :)
This really came out nice steadfast. I like the lighting, the shadows, the DOF. All looks really good. ;-)
Well, I just finished reading through this thread again and realized that there were some things I either missed or misinterpreted the first time around! I'll make another attempt at mine tonight if I have time. Everyone else is doing a great job! Keep 'em coming! :-)
What do you think you have missed if I may ask?
Well, for starters I completely missed the link to this page: http://docs.daz3d.com/doku.php/artzone/pub/software/camera/camera_dof
And while I didn't miss these posts, viewing them in succession gives a fuller context that helps me make sense of them:
http://www.daz3d.com/forums/discussion/5084/#64218
http://www.daz3d.com/forums/discussion/5084/P45/#65858 (and the post immediately after it, too)
http://www.daz3d.com/forums/discussion/5084/P60/#66500
That sequence of posts helped me understand the difference between the forward DOF plane and the point of sharpness (I already knew about that, but now I see that somehow I did it wrong anyway).
And this was something else I thought I understood at the time, but understand better now:
http://www.daz3d.com/forums/discussion/5084/P15/#64402
And then there was evilproducer's lighting tips, which I intentionally passed on at first, since I could tell that it was more complex than my brain was capable of handling at that point in time. ;-P Good stuff, though: http://www.daz3d.com/forums/discussion/5084/P135/#72823
Thanks again, everyone, for all these tips and tricks! It's a lot to absorb, but judging from the entries that have been posted so far, the results speak for themselves! :)
Well, I'll not argue with that. Have fun, and this is a teaching contest. I'm sure we all feel better knowing it is getting put to use.
P.S. I will add the Back light/Bounce Light Tip for DS soon. I'm just slow at doing Tut's. It's not much different at all.
Here's one I've been playing around with. Don't know if it'll go anywhere or not...
Hello...my first post, and first render. In the spirit of the above, I'm not posting a submission to the contest, as this image has nothing to do with DOF, but I'd love some feedback on where to go from here.
To my eyes, all the best Daz images have really good lighting, so I'm trying to learn that first. This image is a "study" in classic three-point lighting. The pose seems a little wonky to me (a little too much shoulder), but overall I'm impressed that results like these can be had so (relatively) easily. I was planning on rewarding myself with Reality 2.2 once I learned a bit about lighting, but now I don't know...I really like the look of "photorealistic painting" this image has.
I'd appreciate any feedback you have, in particular:
- is this good lighting? Any improvements you can suggest?
- a lot of Daz people talking about fixing things in "post", is there anything here that you would fix? I know Photoshop well, but I can't draw.
- Seems to me the next step would be to put a model into an environment and work on lighting that. Anything else you'd suggest working on?
Thanks for looking, seems like a really nice community you have here!
Hello...my first post, and first render. In the spirit of the above, I'm not posting a submission to the contest, as this image has nothing to do with DOF, but I'd love some feedback on where to go from here.
To my eyes, all the best Daz images have really good lighting, so I'm trying to learn that first. This image is a "study" in classic three-point lighting. The pose seems a little wonky to me (a little too much shoulder), but overall I'm impressed that results like these can be had so (relatively) easily. I was planning on rewarding myself with Reality 2.2 once I learned a bit about lighting, but now I don't know...I really like the look of "photorealistic painting" this image has.
I'd appreciate any feedback you have, in particular:
- is this good lighting? Any improvements you can suggest?
- a lot of Daz people talking about fixing things in "post", is there anything here that you would fix? I know Photoshop well, but I can't draw.
- Seems to me the next step would be to put a model into an environment and work on lighting that. Anything else you'd suggest working on?
Thanks for looking, seems like a really nice community you have here!
Put in in an environment, work on DoF with your portrait against that environment, and enter :). I am a very new user and it is a wonderful learning experience.
first thing I see on your portrait is not so much the shoulder.. but lack of shadow under the hair on her left cheek/ neck. I don't know a fix except fiddling a bit with the light on that side, or perhaps running a fill light with low intensity on her right and maybe boost the shadow on it a bit. Like I said, I am very new.
wow, thank you :)
Y'know, I bet you that I left shadows off on the main light. Thanks! And I agree with Miss B...new or not, your image above looks fantastic.
@clarke: I like that render lots for what it is just the way it is. Now as far as lighting tips go you might wish to go through the June Contest. It was about Lights mostly. Real good tips in it. Here is a link June Contest - Lighting. And as said before put this into an Enviroment and test out DOF. You have a great place to start from.