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Comments
Jonstark,
Referring to your "Alien artifact of unknown capabilities", I can't help thinking of when I first started going through PhilW's tutorials. I was doing ok and I was thinking with some confidence that I can handle this..I was more or less making a scouting tour. just getting an overview of what I was going to have to learn. Then I got into the advanced lessons , and again I was doing ok , I could see that with some hard work I could handle it. Then I got into the advance shaders..lesson 501,502,503, Suddenly I had walked out of a door into the dark and my feet were paddling air. Our gentleman of the dark arts was making a whole new 3d program using the various parts of this mystifying shader panel with its lists of spheres and their endless pull down menus. The words "Oh No" kept coming, and coming and coming. Since then I have worked my way through most of the lessons and I can understand what Phil was doing - sort of, but still, I have - can I say the word FEAR.. for all those myriad of options that lead to other options and possibly others, that compound and interact into a numbing incomprehension, Who thinks this stuff up ? I suppose eventually I will get familiar if not comfortable with the shader tree...but it won't be easy with the IQ I have been dealt.
Starboardtack
The thing about the shaders is that they can be as simple or complex as you like.
My suggestion is to open some of the shaders that came with Carrara's native content. Find the ones you like, and see how they were made. Then adjust and experiment with them.
I can't link to the tutorial, as it may offend prudes, but there is a tutorial on making a procedural skin shader. By that I mean it doesn't use image maps to generate bumps, color, veins, birthmarks or freckles.